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This could be stunning news for all those with a PSPGo and may even give the console quite a boost in sales from the homebrew community, heres the details from pspita
And 'now more than a month since Freeplay has shown us first exploits working on the new PSP Go Now the hackers are up to date on the progress of his work, according to his words, seems to be going very well. Through his YouTube channel, FreePlay said that the NID Resolver now works perfectly and, if it can get the source of a eLoader, soon may have a specific version for the PSP Go eLoader remember is simply a program that would drive most of our favorite homebrew.
We will keep you informed in case of further updates.
Freeplay's words:
Quote:
Making progress. My NID resolver is working flawlessly now. If I can get it to work with the eLoader Souci, we'll have an eLoader for the Go
Thermo Nono offers version 0.9 b of "Darts", his homebrew coded in Lua, which demonstrates the capabilities of its lib 'EZ-Angle'. It is a game of darts which features only mode 301 for one player.
Game that requires Nano Micro Lua Lua DS or DS to work.
Quote:
Version 0.9 (beta)
- Saving the best score
- Additional information: number of games played and highest score
- All variables are now destroyed when you leave the game
GameStops in Northeastern states such as New York, Pennsylvania, and Ohio are selling Call of Duty: Modern Warfare 2 early, granted special dispensation from Activision due to street-breaking mom-and-pop stores.
hey all,
today I come with an intresting library that makes it easier for C/C++ devs to use the PSP's 3D engine.
these series of functions were originally made by masterlau, but they were in coded Lua, so I decided to port them =P
anyway, I wanna say thanks to homemister91 for releasing the sources of LPHM 5 (not LPHMv3) coz they helped me understand some Gu.* functions
and thanks to masterlau for originally creating them in LPHM Lua
sources are included.
Screen: 320*240 pix matrix true color 3.5-inch TFT display
Digital recorder:Voice recording and supports MP3/WAV formats
FM Radio: Worldwide FM band support, from 76.0MHz~108.0MHz, support manual/auto channel scanning, support
FM recording/playing multi-task. User can save up to 40 channels.
Image: Image browsing format includes JPG, BMP GIF, PNG, with zoom, rotate and image slide show function.
E-book: E-book reader to support multi-task
Video: Support RM/RMVB/ASF/AVI/MP4/FLV format and so on, up to 34 kinds of video playback directly,
not need convert
Music: MP3/WMA/OGG/APE/FLAC/WAV format music playback directly, not need convert ,synchronous lyrics display
function, multiple EQ options,3D virtual sound field, surround sound effect and play mode options, support multi-task.
Game: Support FC/MD/SFC/GBA Format 8bit/16bit/32bit games.
Memory: Built in 2GByte, and support SD/Mini SD/TF memory card.
Data translate: USB2.0 high speed, support WIN2000/XP/VISTA/WIN7/MAC Operation System.
Power: Built in rechargeable Li-Ion battery, support long-time running capability
So from what we can see it already supports Nes, Snes, Megadrive and GBA, cant wait to see the build quality and how much power is under the bonnet and at what speed the emulators perform at.
Another interesting console for Homebrew and emulation fans.
For the last 4 months I have been working on an x86 emulator for NDS.
Now finally I have something to show for my efforts, so I decided to
announce this project, and release a technical demonstration.
DSx86 currently emulates 80286 processor, MCGA 320x200 screen and SoundBlaster audio.
The demo has my old DOS game LineWars II bundled with the emulator core. The emulator runs the game between 5 and 15 fps, with rare peaks up to 30 fps, depending on the amount of ships alive and visible on the screen.
I have also a blog/diary on my DSx86 web pages that gives some background about the emulator in case you are interested.
Iain Price has released a new version of his HaloDS game for the DS, the game is in an unfinished state according to the author but try it for yourself first.
Venturer is a editor and interpreter Interactive graphic novels, In which you can easily develop and then watch them on adventures PCAnd now in GP2X/WIZ.
Is scheduled by Drumpi and Spirus, Developed upon Fenix. The language used to Venturer is simple and suitable for everyone, even those who can not program.
This pack includes:
For GP2X/WIZ:
* Interpreter for playing the adventures made your GP2X/WIZ Venturer. Includes installation instructions.
For PC (editing tools):
* Help: It contains various documents about the creation of games in Ventura.
or Quick Guide: Explain in a few steps how to create a game in Ventura. Updated to version 1.3.
o Language: All functions available to create your games.
or Venturer: What is Venturer, what is needed, what it offers.
* Compiler v1.3: final version of the compiler. Use it to create your own adventures. Includes reference manual with all features.
* Interpreter v1.3: final version of the interpreter for the PC, if you want to try the game before putting it in the SD and try it on the console.
* VentResize: Program to resize graphics. Go to Start-> Run, type cmd and click OK. Go to the directory where you have the program and run it to get instructions.
* FenixConv: If your texts represent strange characters, use this program to convert text files to a compatible format.
* VenLiteEd: Venturer Editor Lite. Small editor to write code for Venturer. Saves time by using the mouse and text editing mode.
* FNTEdit Editor 8bits sources. For Codemaster.
* FPG_Point_Edit Editor checkpoints. Change the center of the graphics, and so off-center in screen, so stay where we want. For Bomberlink.
* FPGEdit Editor FPG (File To Graphics). It brings together images in a file for use in Ventura. For Codemaster.
modrobert writes: "First photos of the WODE (Wii Optical Drive Emulator) mainboard have been released over at wodejukebox.org. I don't know if this is the final PCBA layout, but it looks complete. From what I can see there's a NXP LPC3143FET180 which is a high-performance ARM926EJ processor core running at 270MHz with USB 2.0 support, an Actel ProASIC 3 FPGA, and MT48LC32M16A2 which is a 512Mbit SDRAM circuit. I suspect the 16 pin circuit where the print isn't readable is a flash.
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