- New DCEmu Screenshot
- Battle for Wesnoth DC - SDL porter needed!
- Welcome to the Dev Forum
- Tutorial to config DEV-C++ to compile stuff to Dreamcast.
- SDL with Dev C++ tutorial
- DC Development Links
- Interview With Mekanaizer
- Dev/ Kos Tutorials etc
- How do i get on the Dev Ladder?
- Developers Database
- Oswan Source
- SDL control Woes
- DCFreeDev 1.1 (english version)
- NetBSD/dreamcast News
- Documentation on DC's Windows CE and Directx
- Optmizing tips, tricks and links
- Invitation to join the official Super Famicast team
- Anmation 2 at a time with a back ground
- Moved: Chrono Trigger Resurrection for Dreamcast?
- C-Dogs or Cyberdogs Port
- Could the Dreamcast Emulate the GP32?
- Any example suggestions?
- Mario War already ported? Support for another.
- Wacky Wheels Port
- Emulate display implementation
- Half-Life Online not quite lost yet!
- Dodgin' Diamond 2 0.2 Port
- Phorus port
- Moved: A newbie needing help
- PowerManga Port
- A question for people who want to port games to DC
- Dreamcast Sites that you may have never seen
- Digger Port
- Dr.Horst port
- JNRDEV Run and Jump tutorials
- Which is the best PSX emu to Port?
- BOUNTY: Flash Player 6
- Game Ports for Kids/Learning
- Would PCE Advance be portable to the Dreamcast?
- Dosbox to Dreamcast?
- Project DS Announced
- nEORAGEX
- New KOS On The Horizon
- BlackAuras Basic Project
- Moved: Half Life DC
- Controller/keyboard input without KOS
- Unreal Engine
- Doomsday port
- KOS News
- DC Freedev Hosted at DC Homebrew
- Welcome :)
- Cable?
- if anyone would like newsposting access
- Need Webspace for Releases?
- New Toolchain for KOS with newlib
- BholeDC
- nxQuake
- any coders interested?
- A New BOR Mod Loader?
- Heretic 2 open source??
- scummvm-CVS-13.08.2004
- Forums For Coders Dev
- Find lib.
- Dreamcast DEV kit
- Vectrex SDL
- Abuse SDL port
- Alien Blaster Port
- Angel Wars Port
- Moved: My DC/MameDC Arcade Cabinet
- BCNparty'100 - Coding Comp/Demo Party
- Black Box port
- Moved: souLLy
- To all Developers etc
- Port req GPFinalWar
- SND Format!!!
- Blaster Port
- Eat The Whistle Port
- Freedroid port
- The Game Of Life Port
- GPL Arcade Volley Ball
- Mures Port
- Super Mario Clone port
- KGL-X library for Dreamcast v0.4
- FloboPuyo Port
- Opinions?
- New Windmill Sources Possibly Portable Games
- Center Screen
- Colossal Cave Adventure Port
- Dc dev pack
- DCFreeDev 1.2 Release
- cygwin help
- Dreamcast Modem Driver
- BASIC interpreter
- 2d Blitting using SDL
- Dave Gnukem Port
- Epiphany Port
- parsec47
- Rocks and Diamonds
- IceBreaker
- Developing proposal for Sega, need feedback
- Cchess
- libcrabclaw 0.9.1
- CChess
- Adding More To DreamInducer
- Dodgin Diamonds 2
- boob.co.uk
- sdl port suggestions
- Cell Phone emulation
- SDL with newlib KOS and GCC 3.4.X
- Dreamcast dev kit
- DCDEV own Distribution
- I did this a long time ago, but it just crashed...
- NeoPop SDL
- SDL_ttf unicode chars prob
- Genesis Plus
- question about KOS
- Got A Coders Cable...Now What?
- KOS 1.3 HTTP example
- problme with KMG data
- GCC 3.4.2/newlib KOS 1.3 svn 165
- debug handler for KOS
- calling a function on a event timer in KOS 1.3?
- Developer IRC Channel
- Fake64DC
- Recruiting
- Dev.dcemu .co.uk
- Full Speed PSX/GBA Emulator a possibility nOW?
- Porting Fenix Games to Dreamcast?
- KOS for PS2.GBA.DC.GP32?
- Genesis Plus - Help!
- Burning \ Making SBI's
- Moved: Fenix Information and Tutorials
- Moved: Fenix and DIV sources wanted...
- Can someone with a BBA test these for me
- Noob
- KOSX
- Beatmania IIDC
- Spanish FAME forum
- Spanish NEO4ALL Forum
- BeginnerGuide: How I made my first DC elf in WinXP
- How to build an elf, and run it in Chankast
- Using CYGWIN dll in Windows with #imports
- KOS sound streaming
- Current knowledge and development of dialup PPP
- dos on dreamcast...
- Alignment of PVR polygons for 2D images
- Fenix.dcemu.co.uk
- Help with graphics for NesterDC SE
- ODE V0.5 Released
- Dev Questions
- ascii code and accents
- KOS environment
- Where do i start?
- DC resolution
- What is This Topic About?
- Bumpmapping figured out
- HELP, WANTED!!! I'm wiling to make a game
- Torque Game Engine $100 to Independent Developers
- Moved: how to make a bootable disc
- Question about pvr_wait_ready()
- Gamecube Fenix Could it be Done?
- Watara SuperVision emulator
- dc-tool serial built using msys/mingw
- SuperDCision
- KOSX R1
- New emulator: Nanowasp
- anyones here use Devcpp do compile dc projects ???
- Need help with Mekanaizer's Tutorial
- including KOS with DevCpp
- Two 128 byte intros released
- C++ coding on Dreamcast
- Hardware Acceleration via OpenGL ES
- coders please sign in
- Help setting up DC BBA (networking problems)
- can you all reply in main news forum
- Looking for an Development crew for a game (metal slug like)
- Special Doom Releases
- New UDC Divx ?
- Sound streaming problems
- C++ 3d Libraries
- Tutorial #2: Compiling your first SDL game
- Tutorial #1: Setting up cygwin and KOS 1.3.x
- U.S. coders looking for a BBA
- KOS for Gamecube/PSP/DS ?
- modem->DSL
- Modem Direct mode
- ReactOS for Dreamcast
- Bill Nagel
- Getting started with KOS
- OpenBOR Dreamcast
- Where to begin?
- DCfreeDEV
- DC Deving on Linux
- KGL: Alphachannel for textures?
- PVR for n00bs .....ask here
- HELP expore for mobile phone
- OS Kernel on Dreamcast
- DCLoad serial 1.0.2
- PSP Coders Sign in
- NeoPop Core Improvements
- My dreamcast+ KOS homemade games method
- Need Help for my PSX emulator port.
- google codeing contest
- SH4 Assembly
- dc-tool-serial-linux ?
- Fao Ld Chen
- Getting the ramdrive to mount as root on 2.6.12 linuxsh
- Any PSP Coders want Mod/news Status
- PAL60 under KOS.
- Just a question about SDL
- makeip.tar.gz
- Simple Question
- the Gizmondo dev. needs YOUR help
- No serial port!
- PSP Coding Compo Entry - Connect4
- 3 Game ports up for testing
- Shenmue Online/passport - Help Required!
- /me is thrilled
- Compile neogeo/aes ?
- code::blocks with cygwin setup
- DC Dev R2 Dev-C++ Guide
- creating trainers
- WinCE homebrew progs
- Coding Competition #2 Entry:: KETM PSP v0.05
- Kos /out of memory/kernel stack problem
- PSP Clipping
- DC Dev Environment Setup Release 2 : little problems in configuration
- newlib / kos 1.3 / cygwin troubles
- SDL Wolf3d sbi files
- VMU : Detection / reading / writing
- sh-elf-objcopy problem - file gets truncated
- kgl - glColor4f Alpha
- Visual C++ Project Wizard for Dreamcast
- memory problem
- How do you turn off Depth Testing in KGL?
- sh4 delayed branches all parallel executing
- Dreamcast Dev Kit and GD-Rom Burner for sale
- Noob need help by Dev-C++
- Music Producer and 3D artist looking for DC dev team
- Can you help me start?
- Is this a development machine of DC?
- Light Gun Game
- Quarn's bump map demo.
- DTPK sound files in DC Games
- A few (Official) DC Development Hardware Questions
- What're you all working on?
- Can any coders tell me if they get PMs from PSPupdates or Maxconsole staff
- SandMenu
- Compiling MAME4ALL for Dreamcast with DCDev R2 ISO
- Entry to LUA Coding Comp.