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  1. New DCEmu Screenshot
  2. Battle for Wesnoth DC - SDL porter needed!
  3. Welcome to the Dev Forum
  4. Tutorial to config DEV-C++ to compile stuff to Dreamcast.
  5. SDL with Dev C++ tutorial
  6. DC Development Links
  7. Interview With Mekanaizer
  8. Dev/ Kos Tutorials etc
  9. How do i get on the Dev Ladder?
  10. Developers Database
  11. Oswan Source
  12. SDL control Woes
  13. DCFreeDev 1.1 (english version)
  14. NetBSD/dreamcast News
  15. Documentation on DC's Windows CE and Directx
  16. Optmizing tips, tricks and links
  17. Invitation to join the official Super Famicast team
  18. Anmation 2 at a time with a back ground
  19. Moved: Chrono Trigger Resurrection for Dreamcast?
  20. C-Dogs or Cyberdogs Port
  21. Could the Dreamcast Emulate the GP32?
  22. Any example suggestions?
  23. Mario War already ported? Support for another.
  24. Wacky Wheels Port
  25. Emulate display implementation
  26. Half-Life Online not quite lost yet!
  27. Dodgin' Diamond 2 0.2 Port
  28. Phorus port
  29. Moved: A newbie needing help
  30. PowerManga Port
  31. A question for people who want to port games to DC
  32. Dreamcast Sites that you may have never seen
  33. Digger Port
  34. Dr.Horst port
  35. JNRDEV Run and Jump tutorials
  36. Which is the best PSX emu to Port?
  37. BOUNTY: Flash Player 6
  38. Game Ports for Kids/Learning
  39. Would PCE Advance be portable to the Dreamcast?
  40. Dosbox to Dreamcast?
  41. Project DS Announced
  42. nEORAGEX
  43. New KOS On The Horizon
  44. BlackAuras Basic Project
  45. Moved: Half Life DC
  46. Controller/keyboard input without KOS
  47. Unreal Engine
  48. Doomsday port
  49. KOS News
  50. DC Freedev Hosted at DC Homebrew
  51. Welcome :)
  52. Cable?
  53. if anyone would like newsposting access
  54. Need Webspace for Releases?
  55. New Toolchain for KOS with newlib
  56. BholeDC
  57. nxQuake
  58. any coders interested?
  59. A New BOR Mod Loader?
  60. Heretic 2 open source??
  61. scummvm-CVS-13.08.2004
  62. Forums For Coders Dev
  63. Find lib.
  64. Dreamcast DEV kit
  65. Vectrex SDL
  66. Abuse SDL port
  67. Alien Blaster Port
  68. Angel Wars Port
  69. Moved: My DC/MameDC Arcade Cabinet
  70. BCNparty'100 - Coding Comp/Demo Party
  71. Black Box port
  72. Moved: souLLy
  73. To all Developers etc
  74. Port req GPFinalWar
  75. SND Format!!!
  76. Blaster Port
  77. Eat The Whistle Port
  78. Freedroid port
  79. The Game Of Life Port
  80. GPL Arcade Volley Ball
  81. Mures Port
  82. Super Mario Clone port
  83. KGL-X library for Dreamcast v0.4
  84. FloboPuyo Port
  85. Opinions?
  86. New Windmill Sources Possibly Portable Games
  87. Center Screen
  88. Colossal Cave Adventure Port
  89. Dc dev pack
  90. DCFreeDev 1.2 Release
  91. cygwin help
  92. Dreamcast Modem Driver
  93. BASIC interpreter
  94. 2d Blitting using SDL
  95. Dave Gnukem Port
  96. Epiphany Port
  97. parsec47
  98. Rocks and Diamonds
  99. IceBreaker
  100. Developing proposal for Sega, need feedback
  101. Cchess
  102. libcrabclaw 0.9.1
  103. CChess
  104. Adding More To DreamInducer
  105. Dodgin Diamonds 2
  106. boob.co.uk
  107. sdl port suggestions
  108. Cell Phone emulation
  109. SDL with newlib KOS and GCC 3.4.X
  110. Dreamcast dev kit
  111. DCDEV own Distribution
  112. I did this a long time ago, but it just crashed...
  113. NeoPop SDL
  114. SDL_ttf unicode chars prob
  115. Genesis Plus
  116. question about KOS
  117. Got A Coders Cable...Now What?
  118. KOS 1.3 HTTP example
  119. problme with KMG data
  120. GCC 3.4.2/newlib KOS 1.3 svn 165
  121. debug handler for KOS
  122. calling a function on a event timer in KOS  1.3?
  123. Developer IRC Channel
  124. Fake64DC
  125. Recruiting
  126. Dev.dcemu .co.uk
  127. Full Speed PSX/GBA Emulator a possibility nOW?
  128. Porting Fenix Games to Dreamcast?
  129. KOS for PS2.GBA.DC.GP32?
  130. Genesis Plus - Help!
  131. Burning \ Making SBI's
  132. Moved: Fenix Information and Tutorials
  133. Moved: Fenix and DIV sources wanted...
  134. Can someone with a BBA test these for me
  135. Noob
  136. KOSX
  137. Beatmania IIDC
  138. Spanish FAME forum
  139. Spanish NEO4ALL Forum
  140. BeginnerGuide: How I made my first DC elf in WinXP
  141. How to build an elf, and run it in Chankast
  142. Using CYGWIN dll in Windows with #imports
  143. KOS sound streaming
  144. Current knowledge and development of dialup PPP
  145. dos on dreamcast...
  146. Alignment of PVR polygons for 2D images
  147. Fenix.dcemu.co.uk
  148. Help with graphics for NesterDC SE
  149. ODE V0.5 Released
  150. Dev Questions
  151. ascii code and accents
  152. KOS environment
  153. Where do i start?
  154. DC resolution
  155. What is This Topic About?
  156. Bumpmapping figured out
  157. HELP, WANTED!!! I'm wiling to make a game
  158. Torque Game Engine $100 to Independent Developers
  159. Moved: how to make a bootable disc
  160. Question about pvr_wait_ready()
  161. Gamecube Fenix Could it be Done?
  162. Watara SuperVision emulator
  163. dc-tool serial built using msys/mingw
  164. SuperDCision
  165. KOSX R1
  166. New emulator: Nanowasp
  167. anyones here use Devcpp do compile dc projects ???
  168. Need help with Mekanaizer's Tutorial
  169. including KOS with DevCpp
  170. Two 128 byte intros released
  171. C++ coding on Dreamcast
  172. Hardware Acceleration via OpenGL ES
  173. coders please sign in
  174. Help setting up DC BBA (networking problems)
  175. can you all reply in main news forum
  176. Looking for an Development crew for a game (metal slug like)
  177. Special Doom Releases
  178. New UDC Divx ?
  179. Sound streaming problems
  180. C++ 3d Libraries
  181. Tutorial #2: Compiling your first SDL game
  182. Tutorial #1: Setting up cygwin and KOS 1.3.x
  183. U.S. coders looking for a BBA
  184. KOS for Gamecube/PSP/DS ?
  185. modem->DSL
  186. Modem Direct mode
  187. ReactOS for Dreamcast
  188. Bill Nagel
  189. Getting started with KOS
  190. OpenBOR Dreamcast
  191. Where to begin?
  192. DCfreeDEV
  193. DC Deving on Linux
  194. KGL: Alphachannel for textures?
  195. PVR for n00bs .....ask here
  196. HELP expore for mobile phone
  197. OS Kernel on Dreamcast
  198. DCLoad serial 1.0.2
  199. PSP Coders Sign in
  200. NeoPop Core Improvements
  201. My dreamcast+ KOS homemade games method
  202. Need Help for my PSX emulator port.
  203. google codeing contest
  204. SH4 Assembly
  205. dc-tool-serial-linux ?
  206. Fao Ld Chen
  207. Getting the ramdrive to mount as root on 2.6.12 linuxsh
  208. Any PSP Coders want Mod/news Status
  209. PAL60 under KOS.
  210. Just a question about SDL
  211. makeip.tar.gz
  212. Simple Question
  213. the Gizmondo dev. needs YOUR help
  214. No serial port!
  215. PSP Coding Compo Entry - Connect4
  216. 3 Game ports up for testing
  217. Shenmue Online/passport - Help Required!
  218. /me is thrilled
  219. Compile neogeo/aes ?
  220. code::blocks with cygwin setup
  221. DC Dev R2 Dev-C++ Guide
  222. creating trainers
  223. WinCE homebrew progs
  224. Coding Competition #2 Entry:: KETM PSP v0.05
  225. Kos /out of memory/kernel stack problem
  226. PSP Clipping
  227. DC Dev Environment Setup Release 2 : little problems in configuration
  228. newlib / kos 1.3 / cygwin troubles
  229. SDL Wolf3d sbi files
  230. VMU : Detection / reading / writing
  231. sh-elf-objcopy problem - file gets truncated
  232. kgl - glColor4f Alpha
  233. Visual C++ Project Wizard for Dreamcast
  234. memory problem
  235. How do you turn off Depth Testing in KGL?
  236. sh4 delayed branches all parallel executing
  237. Dreamcast Dev Kit and GD-Rom Burner for sale
  238. Noob need help by Dev-C++
  239. Music Producer and 3D artist looking for DC dev team
  240. Can you help me start?
  241. Is this a development machine of DC?
  242. Light Gun Game
  243. Quarn's bump map demo.
  244. DTPK sound files in DC Games
  245. A few (Official) DC Development Hardware Questions
  246. What're you all working on?
  247. Can any coders tell me if they get PMs from PSPupdates or Maxconsole staff
  248. SandMenu
  249. Compiling MAME4ALL for Dreamcast with DCDev R2 ISO
  250. Entry to LUA Coding Comp.