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  1. New DCEmu Screenshot
  2. Battle for Wesnoth DC - SDL porter needed!
  3. Welcome to the Dev Forum
  4. Tutorial to config DEV-C++ to compile stuff to Dreamcast.
  5. SDL with Dev C++ tutorial
  6. DC Development Links
  7. Interview With Mekanaizer
  8. Dev/ Kos Tutorials etc
  9. How do i get on the Dev Ladder?
  10. Developers Database
  11. Oswan Source
  12. SDL control Woes
  13. DCFreeDev 1.1 (english version)
  14. NetBSD/dreamcast News
  15. Documentation on DC's Windows CE and Directx
  16. Optmizing tips, tricks and links
  17. Invitation to join the official Super Famicast team
  18. Anmation 2 at a time with a back ground
  19. Moved: Chrono Trigger Resurrection for Dreamcast?
  20. C-Dogs or Cyberdogs Port
  21. Could the Dreamcast Emulate the GP32?
  22. Any example suggestions?
  23. Mario War already ported? Support for another.
  24. Wacky Wheels Port
  25. Emulate display implementation
  26. Half-Life Online not quite lost yet!
  27. Dodgin' Diamond 2 0.2 Port
  28. Phorus port
  29. Moved: A newbie needing help
  30. PowerManga Port
  31. A question for people who want to port games to DC
  32. Dreamcast Sites that you may have never seen
  33. Digger Port
  34. Dr.Horst port
  35. JNRDEV Run and Jump tutorials
  36. Which is the best PSX emu to Port?
  37. BOUNTY: Flash Player 6
  38. Game Ports for Kids/Learning
  39. Would PCE Advance be portable to the Dreamcast?
  40. Dosbox to Dreamcast?
  41. Project DS Announced
  42. nEORAGEX
  43. New KOS On The Horizon
  44. BlackAuras Basic Project
  45. Moved: Half Life DC
  46. Controller/keyboard input without KOS
  47. Unreal Engine
  48. Doomsday port
  49. KOS News
  50. DC Freedev Hosted at DC Homebrew
  51. Welcome :)
  52. Cable?
  53. if anyone would like newsposting access
  54. Need Webspace for Releases?
  55. New Toolchain for KOS with newlib
  56. BholeDC
  57. nxQuake
  58. any coders interested?
  59. A New BOR Mod Loader?
  60. Heretic 2 open source??
  61. scummvm-CVS-13.08.2004
  62. Forums For Coders Dev
  63. Find lib.
  64. Dreamcast DEV kit
  65. Vectrex SDL
  66. Abuse SDL port
  67. Alien Blaster Port
  68. Angel Wars Port
  69. Moved: My DC/MameDC Arcade Cabinet
  70. BCNparty'100 - Coding Comp/Demo Party
  71. Black Box port
  72. Moved: souLLy
  73. To all Developers etc
  74. Port req GPFinalWar
  75. SND Format!!!
  76. Blaster Port
  77. Eat The Whistle Port
  78. Freedroid port
  79. The Game Of Life Port
  80. GPL Arcade Volley Ball
  81. Mures Port
  82. Super Mario Clone port
  83. KGL-X library for Dreamcast v0.4
  84. FloboPuyo Port
  85. Opinions?
  86. New Windmill Sources Possibly Portable Games
  87. Center Screen
  88. Colossal Cave Adventure Port
  89. Dc dev pack
  90. DCFreeDev 1.2 Release
  91. cygwin help
  92. Dreamcast Modem Driver
  93. BASIC interpreter
  94. 2d Blitting using SDL
  95. Dave Gnukem Port
  96. Epiphany Port
  97. parsec47
  98. Rocks and Diamonds
  99. IceBreaker
  100. Developing proposal for Sega, need feedback
  101. Cchess
  102. libcrabclaw 0.9.1
  103. CChess
  104. Adding More To DreamInducer
  105. Dodgin Diamonds 2
  106. boob.co.uk
  107. sdl port suggestions
  108. Cell Phone emulation
  109. SDL with newlib KOS and GCC 3.4.X
  110. Dreamcast dev kit
  111. DCDEV own Distribution
  112. I did this a long time ago, but it just crashed...
  113. NeoPop SDL
  114. SDL_ttf unicode chars prob
  115. Genesis Plus
  116. question about KOS
  117. Got A Coders Cable...Now What?
  118. KOS 1.3 HTTP example
  119. problme with KMG data
  120. GCC 3.4.2/newlib KOS 1.3 svn 165
  121. debug handler for KOS
  122. calling a function on a event timer in KOS  1.3?
  123. Developer IRC Channel
  124. Fake64DC
  125. Recruiting
  126. Dev.dcemu .co.uk
  127. Full Speed PSX/GBA Emulator a possibility nOW?
  128. Porting Fenix Games to Dreamcast?
  129. KOS for PS2.GBA.DC.GP32?
  130. Genesis Plus - Help!
  131. Burning \ Making SBI's
  132. Moved: Fenix Information and Tutorials
  133. Moved: Fenix and DIV sources wanted...
  134. Can someone with a BBA test these for me
  135. Noob
  136. KOSX
  137. Beatmania IIDC
  138. Spanish FAME forum
  139. Spanish NEO4ALL Forum
  140. BeginnerGuide: How I made my first DC elf in WinXP
  141. How to build an elf, and run it in Chankast
  142. Using CYGWIN dll in Windows with #imports
  143. KOS sound streaming
  144. Current knowledge and development of dialup PPP
  145. dos on dreamcast...
  146. Alignment of PVR polygons for 2D images
  147. Fenix.dcemu.co.uk
  148. Help with graphics for NesterDC SE
  149. ODE V0.5 Released
  150. Dev Questions
  151. ascii code and accents
  152. KOS environment
  153. Where do i start?
  154. DC resolution
  155. What is This Topic About?
  156. Bumpmapping figured out
  157. HELP, WANTED!!! I'm wiling to make a game
  158. Torque Game Engine $100 to Independent Developers
  159. Moved: how to make a bootable disc
  160. Question about pvr_wait_ready()
  161. Gamecube Fenix Could it be Done?
  162. Watara SuperVision emulator
  163. dc-tool serial built using msys/mingw
  164. SuperDCision
  165. KOSX R1
  166. New emulator: Nanowasp
  167. anyones here use Devcpp do compile dc projects ???
  168. Need help with Mekanaizer's Tutorial
  169. including KOS with DevCpp
  170. Two 128 byte intros released
  171. C++ coding on Dreamcast
  172. Hardware Acceleration via OpenGL ES
  173. coders please sign in
  174. Help setting up DC BBA (networking problems)
  175. can you all reply in main news forum
  176. Looking for an Development crew for a game (metal slug like)
  177. Special Doom Releases
  178. New UDC Divx ?
  179. Sound streaming problems
  180. C++ 3d Libraries
  181. Tutorial #2: Compiling your first SDL game
  182. Tutorial #1: Setting up cygwin and KOS 1.3.x
  183. U.S. coders looking for a BBA
  184. KOS for Gamecube/PSP/DS ?
  185. modem->DSL
  186. Modem Direct mode
  187. ngPsp - Neo Geo Pocket Emu for PSP V1.0
  188. ReactOS for Dreamcast
  189. Bill Nagel
  190. Getting started with KOS
  191. OpenBOR Dreamcast
  192. Where to begin?
  193. Welcome to the new PSP Development & Hacking Forum
  194. Graphics Artist for Emu/Homebrew PSP Coders
  195. DCfreeDEV
  196. DC Deving on Linux
  197. KGL: Alphachannel for textures?
  198. overclocking the psp
  199. Guide to get into PSP Homebrew
  200. Trading In My PSP. . .Bad Idea?
  201. Region Codes
  202. A new Txt Read CN READER V1.0
  203. PVR for n00bs .....ask here
  204. Firmware 1.50 somewhere ?? URGENT
  205. Puzzle Bobble Trainer has been released.
  206. HELP expore for mobile phone
  207. 'Corrupt Data' hiding program by Me
  208. v1.5 homebrew tutorial
  209. OS Kernel on Dreamcast
  210. PSPSDK 1.0+beta released!
  211. PSP radio
  212. telnet your psp - NETCODE PROGRAM!
  213. Questions about network update
  214. PSP-GCC binaries
  215. UMD dumps playable?????
  216. PSP cross platform wireless multiplayer?
  217. Possible to play flash?
  218. Wipeout disk swap Multiplayer HACKED
  219. Team Xecuter Speak Out
  220. emulators on psp question
  221. emulators on psp question....HELP!!!!
  222. Need some assistance...
  223. DCLoad serial 1.0.2
  224. Pirates killing our scene
  225. PSP piracy threat looms as hackers break protection
  226. What do you think?
  227. PSP Coders Sign in
  228. use an ipod for an external Hard Drive For the PSP
  229. Psp Video 9 Assistance
  230. PSP external hard drive
  231. PSP Network Update 1.52+
  232. Wipeout Pure Downloads
  233. PSPX - Mass Storage Converter
  234. The HUGE NEWS QUESTION!
  235. Debunking PSP firmware downgrading rumors
  236. DevkitPSP release 3
  237. PSP intro clip.
  238. PSPDev Help
  239. Newsposting Access for Coders & Hosting For Projects
  240. psp v1.5 emu help
  241. Knowledge Of Update?
  242. A Little Help Please!
  243. Would You like To See A Flash Player On PsP?
  244. PSP Dreamcast VMU Emulator Demo (1.5)
  245. NeoPop Core Improvements
  246. cygwin x
  247. IRDA Capture Program
  248. Ftp Umd
  249. Private Developers forum for PSP/DC Coders
  250. Lua for PSP, or: writing games the easy way without compiler !