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View Full Version : Ascension of Vigil 01/11/2005



DCEmu_Newsposter
January 12th, 2005, 04:20
Tyne has released a new version of his quake brawling mod. If you like games like Streets of Rage, Double Dragon, and the 50 man fight in Shenmue, then try this out. It's got more features and flair than Beats of Rage, and it looks absolutely gorgeous. Here's the changes:[br][br]* I haven't been able to find one bug as of yet ..[br]* Castle has completely new music, once again by Bl1tz[br]* Vigil's old lame looking kick has been replaced by a jumping round house kick animation and additional physics; looks a lot better[br]* Vigil is now able to block in mid air[br]* New frames of animation have been added to Vigil[br]* Fireball spell and the Hell Knight's lightning spell is now blockable[br]* Lightning Storm has been completely recoded, and now it uses sprites[br]* 2 New monsters! Wraiths and Arch Ghouls[br]* Vigil's block frames have been revamped[br]* Vigil is now able to backflip out of a Diving Swallow (Walljump kick) attack[br]* Many TAOV "engine" tweaks, I've bug fixed a lot of small glitches; for example, such as monsters hitting each other with spells[br]* Changed the flags color and symbol[br]* Updated castle.bsp again with the new Wraith enemy, Arch Ghoul is finished but it is currently unused[br]* Tweaked Vigil's Slice Special so that it's easier to use and has a lower recovery time[br]* Monsters floating in air syndrome has been eliminated, this showed itself mostly when you broke the barrels that Knights were standing on top of in the castle map[br]* Vigil's running attack and Uppercut Slice are now able to climb up stairs[br]* Tweaked a lot of graphical effects[br]* Gaunt's now explode into a puddle of guts when they hit the floor after death [br][br]Download it from the first page of this topic: http://www.dcemulation.com/phpBB/viewtopic.php?t=57434&start=220