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View Full Version : Treasure sticks to 2D on Xbox 360, other next-gen titles?



wraggster
September 12th, 2005, 20:40
You may or may not have been able to buy a clearanced copy of Astro Boy for the GBA earlier today, but we do know that Treasure, the developer of that 2D masterpiece (and we’re not talking about the mechanized monstrosity that was the PS2 version), will be sticking to its 2D guns in the next generation (if only for the Xbox 360).

Here’s what a rep for the company that made Ikaruga and Gunstar Heroes had to say about the matter: “There is no major difference in terms of gameplay for the games that we develop regardless of whether it is for console or handheld because they are all based on 2D action.” Then, ”...we take pride in developing our games with an elite and dedicated staff, which is small, so it will take longer to develop an Xbox 360 title.”

Whoa, an Xbox 360 title? So we take it then that 2D action, or at least the style of it (with 3D-realized characters and backgrounds), will be coming to the next generation of consoles, one way or another. Whether the idealistic young Astro Boy can make console manufacturers pay for discriminating against 2D titles in the past is a question for another time, however.

Onetonbullet
September 13th, 2005, 05:38
Hopefully the next gen will have more 2D games...RPG's, Fighters, Scrollers...

Cap'n 1time
September 14th, 2005, 02:27
ive always thought the idea of strider for the impact/ZiNc/cps3/ whatever the hell its actually called was a cool concept. I think it was available for psone also. It took the classic strider 2d sidescroller and put it in a world full of 3d models.

http://emuromania.computergames.ro/images/reviews/strider2/s6.jpg

I remember praying for a DC port of this.