View Full Version : Valve's final Steam Controller is still missing something

March 5th, 2015, 22:12
http://o.aolcdn.com/hss/storage/midas/5256ab3d577cb0df442174e1426d768f/201645021/steamcontroller+hed.jpg (http://www.engadget.com/2015/03/04/valve-steam-controller-final/)
I spent roughly 10 minutes with the final Steam Controller at GDC 2015 (http://www.engadget.com/event/gdc2015/articles/), playing snippets of Middle-earth: Shadow of Mordor, The Talos Principle and Unreal Tournament on various Steam Machines (http://www.engadget.com/2015/03/03/new-steam-machines/). The body of the controller is wonderful to hold. Two long, clickable pads running along the backside of the handles, right where a player's middle and ring fingers lie, would be a welcome addition to any existing gamepad. Plus, the final controller adds a single analog stick on the left side. This makes the design more familiar overall, but with a trackpad replacing a second analog stick, the final Steam Controller remains what it always has been: awkward.