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View Full Version : Mario Kart 8's 200CC Mode Makes Firehopping Useless



wraggster
April 27th, 2015, 21:52
Ever since Mario Kart 8’s second DLC pack arrived last week, fans and players have been deliberating on just how game-changing the new high-speed 200CC difficulty mode (http://www.kotaku.co.uk/2015/04/24/mario-kart-8s-200cc-mode-changes-everything) truly is. Apparently, it changes things up enough to render “fire hopping,” the game’s most controversial exploit, effectively inert.
Fire hopping was first discovered (http://www.kotaku.co.uk/2014/06/03/mario-kart-new-controversial-technique) shortly after Mario Kart 8 came out last summer as a way to artificially extend a racer’s speed boosts. By flipping the joystick on the Wii U controller back and forth in a rapid, repetitive motion at just the right moment when coming off a boost, players could maintain their enhanced speed indefinitely. Since players found it, they’ve continued to debate about whether it counts as a legitimate technique in the Mario Kart 8 toolkit, or if its a cheap exploit that people should stay away from in the interests of maintaining fair play.

http://www.kotaku.co.uk/2015/04/27/mario-kart-8s-200cc-mode-makes-firehopping-useless