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View Full Version : Miyamoto: Link's Crossbow Training is FPS Training



wiifanboy
May 9th, 2008, 17:50
Filed under: News (http://www.nintendowiifanboy.com/category/news/), Interviews (http://www.nintendowiifanboy.com/category/interviews/)
http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/miyamoto050808.jpg (http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp)Now that Link's Crossbow Training (http://www.nintendowiifanboy.com/2007/11/21/metareview-links-crossbow-training/) is coming out (http://www.nintendowiifanboy.com/2008/04/18/miyamoto-zelda-team-back-in-action/) in the region that matters (Japan), Nintendo has begun promoting it with one of their "Iwata Asks" interview series. This time, Shigeru Miyamoto is back in the hot seat -- and at the beginning of the interview, he expresses surprise that producers Takashi Tezuka and Eiji Aonuma aren't there as well.

Right away, the surprises begin. Describing his motivation for Link's Crossbow Training, which he sees as an introduction to the FPS genre, Miyamoto reveals himself to be an FPS fan: "I've always been into first person shooter (FPS) style games, 3D games in which you can walk around freely and see things from your own point of view. " He describes the perspective as "more comfortable, more natural," and then upturns the interview's tea table, saying that he originally wanted The Legend of Zelda: Ocarina of Time to be in first-person.

Since this is an interview between Iwata and Miyamoto, you know that can't be the only awesome quote. There's a bit in there about explaining Link's gun use with a Terminator-esque story. You should really just go read the whole thing.

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