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360fanboy11
May 14th, 2008, 21:40
Filed under: News (http://www.xbox360fanboy.com/category/news/)

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The first Viva Piñata was a somewhat divisive game. The visual look turned off many initial players, but those who stayed found an engaging and deep sim. Unfortunately, those two things were usually at odds with one another and given that it was a new IP it perhaps wasn't best to turn away the player base that was most likely to get into the deeper side of the game. So for Viva Piñata: Trouble in Paradise, Rare is looking to somehow split the bar, raising it for the hardcore and lowering it for those who are in fact pulled in by the game's look.

Like many sequels, VP2 isn't much different in its basic mechanics and most of its changes consist of refinements and streamlining that allows for the gameplay to pass much faster and in many new ways. Things like co-op, the camera support, and the UI refinement all make the rest of the game's additions that much easier to use.

Hit the Pinata after the break. Get it? We're a scream.Continue reading X3F Impressions - Viva Piņata: Trouble in Paradise (http://www.xbox360fanboy.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/)

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