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View Full Version : Mirror's Edge interview discusses PS3's "quirks"



ps3fanboy11
May 18th, 2008, 15:40
Filed under: Interviews (http://www.ps3fanboy.com/category/interviews/), News (http://www.ps3fanboy.com/category/news/)
http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/05/walkthatcranehippy.jpg (http://www.videogamer.com/xbox360/mirrors_edge/preview-912.html)An interview with Mirror's Edge devs, DICE, has swept onto the internet (http://www.videogamer.com/xbox360/mirrors_edge/preview-912.html) and we're collecting the information to relay back to you. The title is multiplatform, but was showcased only at the PlayStation Day event. DICE's general manager, Sean Decker, explained it was because Sony has been a great partner and developing on the PS3 gives them a lot of little quirks to work with (Sixaxis balances Faith, Cell helps push higher texture resolutions). This is interesting because Decker goes on to explain how each version of the game (PS3, 360, PC) will be different -- imagine, a developer taking the time to tweak a game to perform optimally on each platform.

The developers are aiming for a 720p experience across all platforms, to keep a super-smooth frame rate at all times. There's not going to be any user interface in the game whatsoever other than a dot in the middle of the screen, a "focus point" for players, which will minimize motion sickness for those susceptible to such an ailment.

The game isn't about combat, Decker explains, but about movement. Even when you get a weapon, it's more of a tool to get through an obstacle than to take out other people. Any online elements are being kept secret until summer (E3, we presume), along with information on any sort of demo. No release date yet, but that's also going to get discussed this summer. We'll keep looking.
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