View Full Version : The Ascension Of Vigil Nov 5th Update

November 6th, 2004, 03:20
Tyne (http://www.dcemulation.com/phpBB/viewtopic.php?t=57434&postdays=0&postorder=asc&start=120) has released a new update of his Quake Mod for the Dreamcast(and PC), heres whats new:[br][br] New version released. Here's what's new in this release: [br][br]- Fire Beam spell has been added to Vigil's spell arsenel. This makes all his attacks complete unless I decide to add more. Fire Beam will get a sound upgrade next version. [br]- Backflip has been modified a tad to fix a bug I found. [br]- 1 frame of the Knight's death was incorrect, fixed. [br]- AI has been improved, certain types of monsters will run after you if you're far away! [br]- Added an additional hit sprite so it works in both directions. [br]- New sound effects, new animations on Vigil and new 2D sprites! [br]- More mapping features for you mappers. [br]- Updated Map01.BSP, latest version of DCMad's Castle.BSP is included [br]- Fixed a bug in the introduction/story line level where Vigil was in the incorrect pose. [br]- Replaced the music in the story line level with a new one by Bl1tz! TAoV now has all original music. [br][br]Download from Here (http://www.dcemu.co.uk/quakevigil.shtml)