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View Full Version : The Ascension Of Vigil Quake Mod for Dreamcast



DCEmu_Newsposter
November 3rd, 2004, 18:52
Tyne (http://www.dcemulation.com/phpBB/viewtopic.php?p=624046#624046) has released a new version of his great looking Quake Mod for the Dreamcast, heres whats new in this release:[br][br] What's new? [br][br]- New Title Screen music done by Bl1tz! [br]- New move added to Vigil! He is now able to perform a backflip. [br]- Lightning spell has been tweaked, more balanced damage, and it also causes monsters to raise up in the air each time the lightning hits. [br]- Lots of recoding of stuff, mostly damage physics. Now when you kill an enemy with the dash attack (Upperslice) or the running attack and kill a monster they'll fly in the air instead of just falling over dead. [br]- Updated maps: Map01, and the introduction screen where the story of the game is explained. [br]- Many bugs fixed, for example; in the previous version the wind tunnel sound from Quake was being played when the Hell Knight jumped from the cliff to fight you, it now plays the correct sound. [br]- Fixed a bug where monsters weren't noticing you if you were too close to them, this was noticable after you died infront of them and they'd only notice you if you ran or if you walked away from them. [br]- Animation frame skipping! This makes it completely playable on Dreamcast so give it a try!! [br]- Higher framerates due to optimizatons of Map01, mostly noticable on Dreamcast or low end PCs without a good video card. [br]- Tweaked the Uppercut Slice, it's now back to the way it was before - I changed it back because it was too hard to chain it into an air combo because Vigil moved too far over. [br]- You'll no longer hear Vigil's voice overlap, it was just inhuman before. [br][br]Download from Here (http://www.dcemu.co.uk/quakevigil.shtml)