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View Full Version : Metareview -- Banjo-Kazooie: Nuts & Bolts (360)



wraggster
November 6th, 2008, 23:53
We were admittedly cynical about Banjo-Kazooie: Nuts & Bolts before we actually got our hands on it at E3, when we fell and fell hard. It seems like most reviewers are having the same response, even though some are pining for the simpler days of Banjo.

1UP (A-): "To all the Rare-haters out there: Banjo-Kazooie: Nuts & Bolts (the latest in a series that's scarcely been heard from since the Nintendo 64 days, barring a pair of Game Boy Advance spin-offs) puts the ailing developer on the road back to relevancy. Nuts & Bolts' single-player structure, addictive multiplayer, and intricate vehicle-crafting system handily show that this isn't just another generic cute-n-furry platformer."
IGN (83/100): "A game that never stopped being fun for me. It's an odd duck that doesn't fit into any conventional game genres and probably isn't right for everybody. Despite its friendly appearance, Nuts & Bolts isn't exactly easy to pick up and play and might be over the head of some small children. There's a lot of depth here and the vehicle creation tools allow you to flex your mind and your fingers at the same time. "
Eurogamer (70/100): "Banjo-Kazooie: Nuts & Bolts is not a platform game. The game it has become instead demands thoughtful, exciting challenges that inspire the player to pitch in and help get the most out of each level, but it fails to provide them, and even though it's worth persevering with for the occasional hurdles race, egg-and-spoon and a game-world in aptly Rare form, ultimately it's a brilliant shell with a mostly hollow centre. "