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View Full Version : Who want ALL the quake mods?



bizarre
January 16th, 2006, 17:49
jejeje, hey, i just want to share with you this page to download mods for quake, thanks.

http://www.gamers.org/pub/idgames2/quakec/compilations/

Top1
January 17th, 2006, 12:20
does they work with the emuversion of quake 4 the psp?

hm, i will try it one or two of these mods and post than...

bizarre
January 17th, 2006, 21:15
yes, i tried 4 of them and work well with the newest quake psp from peter, all you have to do is put the pak0.pak in the id1 folder and rename it to pak2.pak, but i dont know how to make config files for them.

AtariFreek
January 18th, 2006, 05:54
Cool. Atleast Its A Change From The Same Old Quake...

michael chan
January 18th, 2006, 22:28
How Do Yo Activate The Mods On Peters New Quake?

bizarre
January 19th, 2006, 16:38
just download the mod, and extract the pak0.pak file, rename it to pak2.pak (i think that you need the full quake distribution that contains the pak0.pak and pak1.pak), then put these file in the id1 folder from the quake psp, and start quake psp, that all. (sorry for my english, i speak espaņol. jajaja)

ultros
January 29th, 2006, 15:19
hm, i guess i need some help. i can't get mods tu run :(

i have the full version of quake. in the \quake\id1\ folder are the pak0.pak and pak1.pak
but if i put a mod named pak2.pak into the folder, nothing happens. the normal quake starts...

i tried different mod-paks, but i had no luck yet.
do i have to edit a config file or an autoexec file, so that quake knows to load the new pak2.pak?

and i heard about a "soul of evil" mod, whichcontains 4 .pak files (0 to 3). how can i get this to start?