View Full Version : Null a New Homebrew Game in Development

January 1st, 1970, 01:00
GyroVorbis has posted some rather cool news over in this [br] DCEmulation Forum Topic (http://www.dcemulation.com/phpBB/viewtopic.php?t=62325) [br][br] Null is a random project I started a while back for the DC to work on before our team starts on another project called NEStix Chaotix. Null is ... well... null. As its name implies, this is no ordinary game. It plays like classic NES MegaMan titles mostly, but has its own little wierd twists. We were going for something really random, almost WTF-ish. [br][br]http://www.dcemu.co.uk/screens/null/tile.gif [br][br]Looks great doesnt it.

[Modified 01/31/05 01:03:49 by DCEmu_Newsposter]

January 31st, 2005, 01:21
I hate to be a dickwad, but these are true Megaman 3 sprite rips.

This scene continues to lack originality.

Go ahead with your flames, I won't be here to answer them.

January 31st, 2005, 01:34
whats a thingywad ? :P

January 31st, 2005, 05:21
looks metroid to me..but i agree with storm if i only i had the talent to code

January 31st, 2005, 05:54
Storminator, I think you should step back and get out of my grill. So the sprites are used from other games. I can't make my own tiles. No, I can't. I'm a programmer not an artist. As a matter of fact, the original version was going to be ALL untextured quads.

I don't think you can judge its originality by looking at a single screenshot either. I think it's super original, despite the fact that you may of seen the graphics elsewhere.

February 1st, 2005, 12:51
It looks interesting. I'm curious :)