View Full Version : PSP N64 Controls

January 28th, 2006, 10:25
I have a idea for N64 Controls for the PSP


January 28th, 2006, 11:46
ehmm, well
ther is no n64 emulater, and all wath i had heared, is that ther wont be one

one winged angel
January 28th, 2006, 13:37
yeah the psp is not powerfull enough

January 28th, 2006, 18:58
Besides, imagine trying to play banjo-kazooie with that control setup. My fingers already feel the pain... Nice try, but even if it were possible, the buutton layout of the n64 was too complex to comfortably convert over to the psp.

January 28th, 2006, 20:06
yeh its too powerful id love to play zelda64 on it thou...>.<..

January 28th, 2006, 22:50
you missed C-Down :P
the Z button should be D-Down.

January 30th, 2006, 13:41
yes, i forgot the C-Down button =/ sry

January 30th, 2006, 13:48
Personally, I would have the controls as:
PSP : N64
D pad : C buttons
L : Z
R : R
Analog : Analog
Start : Start
Square : B
Cross : A
Triangle : L
Circle : Switch to preset controls B

Some games will need the contrls adjusted (eg Golden Eye) but it should be sufficent to most game.

January 30th, 2006, 14:40
IF this ever did happen, I'd use custom controls for every game. If a game used the d-pad and analog for the same thing, you could eliminate one, and use the d pad or analog for C buttons. Some games just wouldn't work. I think guy porting quake II mentioned using the mp3 controller. Any extra needed buttons could be mapped to it, although it'd be a hassle.

The mp3 controller gives the PSP 13 buttons, the n64 has 10.

January 31st, 2006, 17:39
how to use the MP3 controller to games?!?!?! O_O
you use the foward, reward and play/pause buttons?
that's kinda cool if you use for strafe and shot, but you'd need 3 hands :P

February 2nd, 2006, 05:46
its funny because the first time I came across this thread I thought why should some one bother setting a button layout to an emualtor that will never come out. I'm eating my words happily now.

February 2nd, 2006, 06:18
I've always wondered why non-coders think this is such a grand issue in the writing/porting/magically summoning an emulator.

But regardless it seems to be the first thing people say whenever there's a "could you emulate this?" or "help needed emulating this" topic.