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goumba
January 10th, 2009, 02:49
I present to you a new build of Sabacc Basics.

Sabacc (http://starwars.wikia.com/wiki/Sabacc) is a game played in the Star Wars universe. I've used the same rules as Casino Sabacc (http://www.mavrinac.com/files/sabacc/index.html).

Unlike Casino Sabacc, in Sabacc Basics the dealer has the ability to call.

The link:

http://rapidshare.de/files/41314106/SabaccBasics-0.7.0a-psp.tar.gz.html

The last few revisions:

Version 0.7.0a
* Fixed: Completed transition to PSP dialogs.

Version 0.7.0
* New: Card face names and suites are rendered using Peter Schuster's New Aurebesh. I can't find any license info online, hopefully it's ok for me to use it.
* New/Fixed: Some dialog changes.
* Fixed: Misc. bug fixes.

Version 0.6.4
* Fixed: PSP crash on startup.
* Fixed: More dealer call logic.
* Fixed: Rearranged the event handling code within the game itself. It no longer uses switch/case, PSP and Keyboard controls now being handled within the same blocks as opposed to separately. Right now the keyboard is useless on PSP as there is no IR keyboard support. The keyboard is used in the Linux/PPC development (testing) builds.

Speaking of the Linux/PPC build, if there is demand I may consider releasing MacOS, BSD, Linux and possibly Windows versions as this project nears completion.

goumba
January 10th, 2009, 03:06
Some screen shots (Linux/PPC build, the only thing that appears different on PSP are the dialogs):

JLF65
January 10th, 2009, 05:55
Very nice! Now we're just waiting on the card artwork. :)