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View Full Version : Wolfenstein3d for 32X Released (alpha3)- Yes You Read Right 32X Homebrew Arrives :)



wraggster
February 8th, 2009, 11:36
JLF65 (http://www.dcemu.co.uk/vbulletin/showthread.php?t=183264) has released a port of Wolfenstein 3D for the 32X, yep finally homebrew has arrived on the 32X, firstly heres some screens of the baby in action:

Firstly a picture running on the hardware:

http://i44.tinypic.com/2dkwq3l.jpg

Now some grabs via the 32x emulator gens:

http://i39.tinypic.com/332bfar.png

http://i39.tinypic.com/dewyll.png

Heres whats JLF65 posted in his release thread here at DCEmu:


Alpha 2 posted! I fixed the controls so they really work as described:

A = run
B = fire (enter if in menu)
C = strafe/open/operate (escape if in menu)

X = hold and press dpad for weapon change
Y = hold and press dpad for cheat
Z = menu/escape

Holding START while pressing A/B/C is the same as pressing X/Y/Z (for three button sticks). If it doesn't find a controller in port 1, it'll automatically use port 2.

I put in a temporary hack to fix the wall rendering. Something somewhere is walking on the pagetable, so I tried a few things... If I try to repair the pagetable later, it crashes. If I don't allocate the pagetable, it crashes. So what I do now is allocate the pagetable, but don't use it. I fetch the info that was in the table directly as needed. It's all in rom, so it's fast, but I really need to find what's walking on the damn table.

Okay, still no sound... that's next, followed by optimizations.

Enjoy!

EDIT 2009-02-07: Alpha 3 up. The view size now defaults to 256 wide. You can increase the view size with Start+B+Right/Y+Right, and decrease the view size with Start+B+Left/Y+Left.

Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=183264

Always nice to see homebrew finally arrive on a games console :)