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Wally
March 2nd, 2009, 04:06
Direct from Kreationz on DaedalusX64.com :)

Beta 2 has been released and the SourceForge site. https://sourceforge.net/projects/daedalusx64/ It comes in several flavors this time.

Lite: Just what you need to play (Less than 1Mb)

Expansion: The controller configs, Box Art Previews for most ROMs

Full: Lite + Expansion (Recommended for most users)

Developer: Like full, but built in debug mode. Recommended for Debuggers.

Changelog:

DaedalusX64 Beta 2 - 1 March 2009
----------------------
Added exception handler to emulation (Chilly Willy)
Made UI selection wrap at top and bottom (Chilly Willy)
Cleaned up the ROM preferences (Chilly Willy)
ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy)
ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy)
Several Custom Blends Added (Kreationz, ShinyDude100, Wally)
Rewrote microcode detection to fix a couple of bugs (StrmnNrmn)
Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn)
Speed hack detection (howard0su)
Added JPEG support (howard0su)
[!] Fixed an assert causing some homebrew not to run (StrmnNrmn)
[!] Added support for FlashRam and Eeprom16k save type (howard0su)
[!] Reworked saving/loading system (howard0su)
[^] OSEHLE Enabled with several OSHLE commands (Small speed up)(howard0su)
[^] Improved Audio ME code (Faster with Audio on) (Chilly Willy)
[^] Use VFPU to handle more transform and lighting (StrmnNrmn)
[^] Various rendering optimisations (StrmnNrmn)
[^] Various ucodes, many games show up correctly now (Wally)
[^] Corrected many savetypes in rom.ini (Wally)
[~] Various code cleanup (howard0su)


I'd like to say have fun!

wraggster
March 2nd, 2009, 16:10
bugger i didnt see this when i posted the news, ill move it to psp emulation and homebrew forum, this release deserves 2 bites of the cherry ;)

Exoherus
March 2nd, 2009, 17:59
Woo! I couldn't wait for this to come out ;D

Thank you to all the devs! You guys are legends!