PDA

View Full Version : Which developers are still active and what are they doing?



Fehoru
March 27th, 2009, 01:08
Title speaks my first message =p

Which developers are still active and what are they doing?

in order to send a private message I need to have made 2 posts...

if the developers of psp Daedalus 64 are listening...

my question for the Daedalus devs was more in the lines of the technicalities of emulation... I'm a wannabe programmer for c++ heh...

but I was thinking that if you wanted to make emulation for the psp go more smoothly, that you could 'optimise' the roms, converting the material into something easier for the psp to work with, A two part system if you will, where your desktop does some of the work to make it easier on the psp.

I know what you can do is limited... but perhaps you can make the display more 'native' to the psp so you don't have to convert resolution, and as I recall Nintendo 64 got it's name for the fact that it's a 64 bit processor, so are the roms still 'programmed' for the 64 bit processor? or did that get lost in the translation to rom?

If you have a responce to this please send it to [email protected]
or as a private message... as it is rather off topic

(why require I make 2 posts?... that won't stop spammers and ppl who harass others... does it?)

Thanks from Fehoru

JLF65
March 27th, 2009, 01:23
DX64 is still active.

I'm currently working on EDuke32. It should be a step up from JDuke3D, what the current PSP conversion is based on.