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View Full Version : Vmoo Update



DCEmu_Newsposter
May 27th, 2004, 17:23
Speud has posted some news concerning the VMU Emulator for Dreamcast Called Vmoo, heres what he said in this DCEmu Forum Topic (http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=dcemu;action=display;num=1085303389) [br][br] i started to read the docs from john maushammer's site http://www.maushammer.com/vmu.html to try and fix the small bugs that appear when displaying sprites (they blink sometimes), and eventually fix the bug in powerstone without alessandro's help (the more i wait the more i think he won't reply before a while). [br] [br]i understand better how the emu's core work, and i understand what dirtysanchez was talking about with this kind of double buffering. [br] [br]if i understood correctly the VMU has 2 banks for storing top and bottom parts of the screen, the banks are located at the same place and the VMU switches from one to the other before displaying the whole screen. [br][br]Read the rest at the link above.