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View Full Version : Runes of Magic "Return of the Ice Dwarf Kingdom" in the Starting Blocks



wraggster
May 29th, 2009, 19:16
With the new large Patch 1.7 "Return of the Ice Dwarf Kingdom", Frogster will soon deliver additional new game contents for Runes of Magic. Among other things, this update enlarges the world of the online role-playing game with new expansion potentials for guild castles. Moreover, the instance "Ruins of the Ice Dwarf Kingdom" is extended by a high-level area with new boss adversaries. The release of "Return of the Ice Dwarf Kingdom" is scheduled for 3 June 2009.

With this update, guilds can, for collected resources, erect special buildings in their castle yard. Step by step, these guilds unlock more and stronger constructions from the technology tree. Thus, the workshop is available only after the erection of a school, and powerful rune towers are available to the guilds only if they have considerably advanced the expansion of their castle. All buildings grant the guild special bonuses, from enhanced riding speed through the potential to mine resources up to powerful defensive works, which are in turn tactical elements in the planned guild vs. guild wars.

Players at level 50 can now plan new trips to the "Ruins of the Ice Dwarf Kingdom" again. So far, the dungeon was conceived for adventurers at levels 35 to 40, but this update extends it by a completely newly designed area for high-level groups with new bosses and, of course, new rewards.

Furthermore, the content patch introduces Elite skills for the levels 40 and 45. Pet collectors can rejoice – permanent pets will become available with the update.

Frogster to Show New Content from Runes of Magic at E3 Frogster will be showing the new content from the upcoming add-on behind closed doors at the E3 next week in Los Angeles in On Floor Meeting Room 5074 to media and distribution partners by appointment only.