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View Full Version : Ascension of Vigil 12/06/04



DCEmu_Newsposter
January 1st, 1970, 01:00
The Ascension of Vigil (http://www.dcemulation.com/phpBB/viewtopic.php?t=57434&start=160), Tyne's Quake brawling mod, has been updated again. Here's what's new:[br][br]- Fixed up menu sprites so they're dimensions of 2, this means menu.bsp now loads and works on Dreamcast.[br]- A bunch of new sound effects for monsters, I got tired of hearing regular quake sounds; almost all quake sound effects are replaced.[br]- Tweaked the Wall Jump, it allows Vigil to jump higher and farther & The Wall Jump Kick has been tweaked so it's easier to aim and always moves forward (older one would eventually slow down..)[br]- Completely recoded the physics for smacking enemies around[br]- Completely recoded the way air combos work, it's now smoother and works overall better (This change and the one above haven't affected gameplay that much..)[br]- Found a bug that a person can take advantage of to have infinite lives. When you're dead and Vigil hasn't landed on the ground the user can backflip out of it in mid-air and remain in an undead state similar to the corpse bug, fixed![br]- Rewrote some of the fireball spells code, it's perfect now.[br]- Improved Monster AI, they can also all run now![br]- Another AI improvement now gives monsters magic attacks as demonstrated by the Hell Knight. He's now a completely done monster![br]- The Ascension of Vigil now has a final score displayed when you finally hit game over[br]- More attractive game over text[br][br]Download Here (http://www.dcemu.co.uk/quakevigil.shtml)

[Modified 12/08/04 19:19:20 by DCEmu_Newsposter]