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View Full Version : How Demigod's Networking Problems Were Fixed



wraggster
June 9th, 2009, 00:36
The launch of Demigod was troubled by piracy and networking difficulties, which publisher Stardock worked quickly to correct. They've now released a documentary that gives a detailed look behind the scenes of diagnosing and fixing those problems. It includes meetings, interviews with the devs, and part of the bug-tracking process during a frenzied 108-hour work week.

http://games.slashdot.org/story/09/06/07/0413218/How-emDemigodsem-Networking-Problems-Were-Fixed