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wraggster
April 3rd, 2006, 00:10
All info from my pal Dark Watchers Console Site (http://darkwatcher.psxfanatics.com/console/nameindex.htm)

http://darkwatcher.psxfanatics.com/console/saturn.jpg
Sega Saturn

In development for 2 to 3 years by Sega of Japan, The project known merely as GigaDrive (A word play for a more powerful Megadrive) began with a goal of being the most powerful 2D console to date with 3D capability based on their arcade Model 1 hardware.

Initially the goal was to surpass another CD-based console called the 3DO. In November of 1993, technical specs for 32-bit CD-based console by Sony had surfaced. Not being pleased with the projects 3D capability (compared to Sony’s), Sega of Japan’s engineers scrambled to improve on the design.

Using planet-naming conventions used for their other projects (Like Mars and Neptune), the new console was called the Sega Saturn. It was released in Japan on November 22nd 1994, and was an immediate success. Sega had finally made a serious mark in Japan by even surpassing their long-term rival Nintendo (Sega consoles were more successful in the US markets in the past).

They would however have to face a new contender to the market. Sony finally released the Playstation, and used their financial stability (deep ass pockets) to produce a strong marketing campaign, garner the attention of 3rd party developers, and purchase exclusive rights to game titles. Sony ambitiously cornered popular game genres in Japan, but Sega countered with impressive 2D shooters, fighting games, and hentai titles (those Japanese...hahaha). The Saturn still sold remarkably well, and so Sega set their eyes on other markets.

The original scheduled release for the US Saturn was supposed to be ‘Saturnday’ September 2nd 1995. However with the Sony Playstation US premier looming over the horizon, Sega chose to release their console 4 months sooner (May 11th, 1995). They got the jump on the market that they needed, but caught developers off guard. The console was released with a high $399 price tag, and a lack of 3rd Party software titles.

Even after the stinging failure of the 32X, the Saturn still managed to sell pretty well initially. However, the Sony Playstation was eventually released for $100 cheaper, and eventually took over the US market. The Saturn failed to capture the success it garnered in Japan. So what happened?

The Saturn boasted an amazing amount of processors including it’s dual Hitachi CPU processors. However, this caused problems in game development. Apparently the two CPU’s did not run in tandem, and could not access memory at the same time. The complexity either caused developers to shy away from the Saturn, or develop games in a manner that didn’t fully utilize the systems capabilities (3rd Party developers initially designed games only using a single processor). Eventually developers found away around Saturn’s complexity, but not soon enough.

Another contributing factor to Saturn's struggle in America was Sega of America's management. Sega’s mishandling and eventual abandonment of 32X had already damaged Sega’s credibility. The early release left some retail stores without Saturn stock, and the initial high price did not help sales. Also, Sega of America did a piss poor job of advertising the Sega Saturn. They also made the mistake of not bringing many quality Japanese Saturn game titles over to the United States. Eventually the market grew more hostile with the release of Nintendo’s 64-bit ‘next generation’ system.

The Saturn may not have done well in the American market, but in Japan the Saturn was a hot item. The console saw amazing game titles, which also became hot imports in America and Europe. The hardware specs were also licensed out to component manufacturers allowing them the ability to build their own model Saturns, and spread the console out further. These models were available in Japan only.

Shown above is the V-Saturn, which was developed by JVC. It is technically a clone of the Saturn with a different outward appearance, a different boot screen, and Photo CD reading compatibility with a JVC Twin Operator card. The Hi-Saturn was developed by Hitachi, and had native MPEG decompression for viewing VCD (Video CD). Another Hitachi model was released that also contained a modem, LCD play screen, and built in navigation systems for use in vehicles. Finally a Skeleton Saturn was released with a case that showcased the units circuitry.

All in all Saturn was an amazing console that produced beautiful 2D gaming, and brilliant 3D titles toward the end of it’s life cycle. Saturn was supported in the US until 1998 and in Japan until 1999.

FACT: One of the more innovative concepts of the Saturn was the cartridge slot. The slot itself was not meant for gaming, but could be used in a variety of ways (EXAMPLES (http://darkwatcher.psxfanatics.com/console/segalink.jpg)). The more common uses were for an external memory cart for save game portability, and for cheat devices such as the ‘Game Shark’. However the slot was also used for Sega Netlink. This was a 28.8 modem built in a cart that could be used to access the web, check email, and even play someone online who also has Netlink. Another use that was never seen outside of Japan were RAM carts. These carts provided the Saturn with up to 4Mb additional RAM for better and more fluid sprite animation in certain select games. Goes to show some of the things we missed out on in America.

Some Game Screenshots:

http://darkwatcher.psxfanatics.com/console/screens/saturn1.jpg

http://darkwatcher.psxfanatics.com/console/screens/saturn2.jpg

http://darkwatcher.psxfanatics.com/console/screens/saturn3.jpg

http://darkwatcher.psxfanatics.com/console/screens/saturn4.jpg

Thanks again to Dark Watchers Console Site (http://darkwatcher.psxfanatics.com/console/nameindex.htm) for the above info :)

stotheamuel
April 3rd, 2006, 00:17
interesting... never had one but did play em

kando
October 3rd, 2006, 23:19
another oldie but goldie...

who made the 3DO anyways?

Nemo2006X
October 3rd, 2006, 23:53
The Founder of Electronic Arts, Trip Hawkins !

JKKDARK
October 4th, 2006, 23:55
saturn will verver die :)

pibs
October 5th, 2006, 00:06
Sega Rally did look advanced for its time. Hope I can get my hands on one of these puppies again!

r2works
October 5th, 2006, 03:54
good read. yah with sonys 100+ million marketing, the 3DO and Saturn was doomed from the start. its too bad we couldnt see Sega wait a little longer and imput the Model 2 system. we would have seen some great 3D games.

kando
October 5th, 2006, 05:33
The Founder of Electronic Arts, Trip Hawkins !

ty :)

JadaBloom
October 5th, 2006, 06:21
The saturn was a joke. I mean I bought one when I was young and the thing blew it had a handful of good games in NA and not being able to speak nor read Japanese kinda made the system a total dissapointment. Honestly why crown such a failure =/

r2works
October 5th, 2006, 08:14
The saturn was a joke. I mean I bought one when I was young and the thing blew it had a handful of good games in NA and not being able to speak nor read Japanese kinda made the system a total dissapointment. Honestly why crown such a failure =/

because most people that played the games would disagree with your statement. but it's your opinion, right? :o

mcvader
October 5th, 2006, 09:21
I play my saturn a fair bit, never had one when they were new but brought one last year for my collection.

Anybody know any details about the disc swap trick?

I read somewhere that you need to cut some wires and connect a switch to make it think the drive door is closed when swapping discs, is there any way around doing this? I have an original pal saturn (with the oval buttons)

VampDude
October 8th, 2006, 00:20
saturn ruled, thou mine kept burning out for some strange reason? I owned 4 sega saturns, 2 burnt out and 1 I trew the controller at and the other blewup! lmao :eek: :confused: :( :rolleyes: :D

I might be tempted to buy my 5th (and final) sega saturn to re-play panzer dragoon saga
(which I never completed due to getting N64 back in 98 with LylatWars)

ßüboni¢ $oñic
October 11th, 2006, 01:22
another oldie but goldie...

who made the 3DO anyways?

lookin back at the '90s who the hell diddn't make their own 3DO? Goldstar, Panasonic (stick to batteries baby), etc.

And AS USUAL Sega was ahead of its time and advanced, but we have to ask ourselves has that ever steered sega in the right direction? It seems like the more heart they put into a good system the more they get marketburn. Maybe it was the mid-90's attitude? Maybe people don't ramble on and on like they do today about cutting edge graphix, online play, and the machines inside. Maybe the internet of today made knowing the innerworkings of things a more popular topic of discussion and descion? Don't know. :confused:


Who has seen the TecToy Saturns they still make in Brazil? They look nice.No region lock on the Saturn right?

tomeczek43
April 9th, 2007, 09:58
I play my saturn a fair bit, never had one when they were new but brought one last year for my collection.

Anybody know any details about the disc swap trick?

I read somewhere that you need to cut some wires and connect a switch to make it think the drive door is closed when swapping discs, is there any way around doing this? I have an original pal saturn (with the oval buttons)

First of all you need one original CD of any saturn game
You don't need to cut any wires or sth like that

Firstly put to the drive backup
Don't close door drive hold it open alltime
next step is power on your console and you can see three steps of rotation your cd
First step is very fast rotation and when it's ending and cd will rotate slowly then you should change cds from you should put off backup cd and put in original CD
Saturn needs to rotate original cd to check that cd is original or not
and when the original CD will rotate faster you should quickly put it off and put in again backup cd

sorry for my english but it works

If you have PAL console and you have game with region NTSC U or NTSC JAP it will not working with your saturn you should to change region of game by special program

http://www.yousendit.com/transfer.php?action=download&ufid=5CA3FC254D60E404

father k
April 9th, 2007, 14:14
The Sega Saturn is a beautiful system which I play to this day! Games such as NiGHTS, Panzer Dragoon and Sega Rally make it an essential console to own. It had a style and 'personality' which the bland Sony Playstation never had...

check out http://thesaturnjunkyard.blogspot.com

and feel some real Sega love... :D

satanrules
May 10th, 2007, 01:12
http://johnnys-epitaph.com/saturn.html

Complete Sega Saturn information about the Sega Saturns from TecToy of Brazil. It's my project and site, enjoy :)

The Brasilian Sega Saturns were NOT region free and only play NTSC-U titles, however, they did run in PAL-M mode at 60hz. Amazingly you could score chips directly from TecToy already on the console for region modifications which you'll notice on my site at the very bottom. I got extremely lucky on the last skeleton model I bought :)

There was a time when I first moved to Brazil from the United States when you could pick up a modded Saturn just about anywhere or find somewhere to mod it easily, and they would country region mods as well as cdr mods for a fair price. Aside from myself there are very few individuals still working with the Saturns here and it's virtually impossible to take it somewhere and get it modded. There are still a few chips floating around and the Brasilian mod chips only have one wire which are really nice and easy to install.

JKKDARK
May 10th, 2007, 02:19
http://johnnys-epitaph.com/saturn.html

Complete Sega Saturn information about the Sega Saturns from TecToy of Brazil. It's my project and site, enjoy :)

The Brasilian Sega Saturns were NOT region free and only play NTSC-U titles, however, they did run in PAL-M mode at 60hz. Amazingly you could score chips directly from TecToy already on the console for region modifications which you'll notice on my site at the very bottom. I got extremely lucky on the last skeleton model I bought :)

There was a time when I first moved to Brazil from the United States when you could pick up a modded Saturn just about anywhere or find somewhere to mod it easily, and they would country region mods as well as cdr mods for a fair price. Aside from myself there are very few individuals still working with the Saturns here and it's virtually impossible to take it somewhere and get it modded. There are still a few chips floating around and the Brasilian mod chips only have one wire which are really nice and easy to install.

Nice info about the Brasilian Saturn. I added the link to my bookmark :)

satanrules
May 11th, 2007, 10:55
If anyone has any information including schematics in regards to any Saturn motherboard including specific screenshots of which chips on any given board are the BIOS and GFX chips, please feel free to message me here or post on this thread. I'm very interested in identifying the BIOS chips on all the Saturn motherboards. Thanks!

Hardware_Hank
September 29th, 2007, 05:53
Sega Saturn is very underrated, I bileve Bernie Stoler killed the Saturn in America with dis-alowing most japanese games to be localized in America. If you can find the great games Daytona USA CCE, Sega Rally, Panzor Dragoon, Sonic 3D(I found pretty fun) and more than this system is a great find.