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View Full Version : Gens Rerecording v11a



wraggster
August 16th, 2009, 22:17
News via http://www.aep-emu.de/

A new version of the Sega Genesis/32X/CD emulator Gens Rerecording has been released.


Quote:
New in version 11a:
-Loading roms and such from command line no longer requires use of the -rom [or relevant] command line switches (nitsuja)
-More emulation variables properly initialized on ROM load (nitsuja)
-FrameCounter positioning now adjust so that it will not run past the right edge of the screen. (upthorn)
-Fixed automatic gmv backup bug where [movie_name].bak.gmv would become the current version and [movie_name].gmv the unmodified backup. (upthorn)
-Added desync warning when playing a movie from a savestate that has no input data saved in it whatsoever. (upthorn)
-Fixed bulletproof rerecording and desync detection compatibility with savestates from recently obsoleted gens versions. (upthorn)

Gens v2.12 Movie 11

based on Gens v2.12 source code by Stéphane Dallongeville and the Gens development team.
http://gens.consolemul.com/
This version is UNOFFICIAL. Don´t bother the official Gens community for problems and bugs.
New in version 11a:
-Loading roms and such from command line no longer requires use of the -rom [or relevant] command line switches (nitsuja)
-More emulation variables properly initialized on ROM load (nitsuja)
-FrameCounter positioning now adjust so that it will not run past the right edge of the screen. (upthorn)
-Fixed automatic gmv backup bug where [movie_name].bak.gmv would become the current version and [movie_name].gmv the unmodified backup. (upthorn)
-Added desync warning when playing a movie from a savestate that has no input data saved in it whatsoever. (upthorn)
-Fixed bulletproof rerecording and desync detection compatibility with savestates from recently obsoleted gens versions. (upthorn)

New in version 11:
-Optional compensation for game drawing latency. (nitsuja)
-Added configurable default RAM Watch directory to options. (Upthorn)
-Optional automatic loading of previous RAM watch file. (adelikat)
-RAM watch now prompts to save changes when you close gens. (adelikat)
-Fixed bug where framecounter resets and movie closes if you cancel opening a ROM. (nitsuja)
-Fix for menu squashing game window if fonts are too wide. (nitsuja)
-RAM watch now has recent files list. (adelikat)
-Fixed bug where "next render mode" wouldn´t select past EPX. (nitsuja)
-Actually fixed bug where certain hotkeys would be read when window was out of focus. (Upthorn)
-Fixed crash to desktop on AVI splitting. (Upthorn)
-Option for frame advance to skip lag frames. (adelikat)
-Frame search (same feature as VBA) (nitsuja)
-Screenshots optionally no longer use the wrong resolution in 256x224 display mode. (nitsuja)
-Screenshots no longer affected by render mode. (nitsuja)
-Error messages when GMV can not be loaded. (nitsuja)
-Fixed file handle leak in mp3 code. (nitsuja)
-Autopause works correctly again. (Upthorn)
-Fixed bug where saving a state, closing gens, reopening it, and reloading the state would sometimes corrupt the z80 state. (Upthorn)
-GMV files again truncate properly to last recorded frame. (nitsuja)
-RAM Watch window optionally remembers position. (adelikat)
-Fixed bug where movie splicing produced 2 frames of garbage at the splice boundary. (nitsuja)
-RAM Search window now shows which rows will be eliminated by the current search condition. (nitsuja)
-RAM Search now has a modulo comparison operator. (nitsuja)
-Now possible to select and eliminate a range of rows in RAM Search. (nitsuja)
-Added undo/redo buttons to RAM search. (nitsuja)
-Various RAM search bug fixes (nitsuja)
-Movie length now displayed with framecount. (nitsuja)
-Various RAM watch file bug fixes (nitsuja)
-Fixed sound buffer looping when a frame takes longer than expected to render. (nitsuja)
-Lua scripting support (nitsuja)
-Added -play commandline option to begin a movie playing automatically. (adelikat)
-Added -cfg commandline option to automatically load a non-default config. (adelikat)
-Added -loadstate commandline option to automatically load a specified savestate. (adelikat)
-Added -pause commandline option to open the emulator with emulation paused. (adelikat)
-Project now explicitly includes all required files, so no user setup is necessary to compile the svn source. (adelikat/nitsuja/upthorn)
-Added configurable default directory for Lua scripts. (nitsuja)
-RAM Search and RAM Watch no longer require a frame to advance between being opened and displaying correct values. (nitsuja)
-AVI split filesize now configurable. (nitsuja)
-AVIs no longer use the wrong vertical resolution for NTSC games. (nitsuja)
-AVIs optionally no longer use the wrong horizontal resolution in 256x224 display mode. (nitsuja)
-Screenshots now saved as PNG files. (nitsuja)
-Roms and movies can now be opened from inside zip, rar, and 7z files.
-Automatic movie backups once again back up _before_ file truncation. (upthorn)
-"Swap Scroll layer" option now swaps priority of the correct scroll plane. (upthorn)
-Workaround for BRAM size option causing Sega CD desyncs. (nitsuja)
-Drag and drop support for lua scripts, RAM watches, roms, gyms, savestates, cfgs, and zip/rar/7z archives containing them. (nitsuja)
-Added -lua commandline option to automatically load a specified lua script. (nitsuja)
-Added option to temporarily disable SRAM emulation. (nitsuja)
-Included manual/reference for Lua scripting. (nitsuja)
-Autofire and autohold modifiers again behave the same for enabling and disabling holds (nitsuja)
-Hotkey configuration now recognizes three versions of modifier keys (ctrl, alt, shift, win), L, R, and generic. (nitsuja)
-About window displays correct version information (nitsuja/upthorn)

http://code.google.com/p/gens-rerecording/downloads/list