View Full Version : NesterJ 1.11 and Mike Tyson's Punchout

June 9th, 2006, 19:55
Not quite sure if I have graphical settings correct and I'm getting a few glitches...just curious if they are settings or the emu itself...

On Mike Tyson's Punchout, the 'cut scenes' (ie. your dude jogging behind your trainer on the bike in front of the Statue of Liberty) is severely corrupted...the character sprites look fine but the city background is all text/ASCII characters...

On Rygar, the dude disappears everytime he gets hit and remains gone for a couple of seconds...sometimes, the creature sprites flash a bit but enabling 'Extend Sprites Mode' appears to have fixed that...

Here are my current settings but I've tried most everything...these appear to be the most stable...

Extend Sprites Mode ENABLE
Black and White Mode DISABLE
Default Palette Type NINTENDULATOR


Wait VBlank ENABLE

Rapid Mode ??????? 15 count/sec (NTSC)
Speed Mode Toggle DISABLE
Speed Mode 1 ?????? 80fps
Speed Mode 2 ?????? 40fps

CPU Frequency 222 MHz

I have no idea what rapid mode and speed mode are.

Anyway, any insight would be greatly appreciated.

And many thanks to the authors/coders. Excellent emu...great sound and compatibility. Nothing better than Kid Icarus and Metroid in the palm of your hand.

June 10th, 2006, 11:19
could be a bad dump of the rom try another version

June 11th, 2006, 15:23
Thanks for the tip...but I verify all my roms on my PC prior to transfer...I use FCEUltra on the PC and the rom works just fine...

I'll try another though and let you know...