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View Full Version : Is the PSP Scene dead?



addman999
November 30th, 2009, 21:56
I remember when I joined the psp homebrew scence about 2 years ago now and it was in its prime.
GPSP
DAX
Daedalus
PSPTube

All these things were at the tip top of production it was insane my brain couldnt handle all the new stuff .

Now DAX is gone.
GPSP lacks the ultimate wifi feature
DS emulator is a broken promise
Unhackable motherboards
PSP GO no one seems ( respect to people that are) to be working on hacking it well. have we lost all ability in this scene.

I can understand some projects slowing and stopping but theres less new extremely cool things.
Is sony winning ? it looks that way.

PSP = best hacked console to date. is it all over?

Qmark
November 30th, 2009, 22:00
PSP itself is largely over.

ExcruciationX
December 1st, 2009, 02:10
PSP itself is largely over.
/\

It just ran it's course, dude.

Although, a custom kernel was just released for xbawks, so, hopefully the 360 gets a homebrew scene like the PSP's.

Qmark
December 1st, 2009, 08:22
a custom kernel was just released for xbawksThat's neat.
Maybe it'll give all those banned 360's something to do?

addman999
December 1st, 2009, 18:38
pfft ps3 ftw

ExcruciationX
December 1st, 2009, 22:15
That's neat.
Maybe it'll give all those banned 360's something to do?
Sadly, no, they have to have not connected to live since July of this year.


pfft ps3 ftw
No one cares what you think.

Art
December 2nd, 2009, 00:09
Having been around sine 1.50 I'd say homebrew community
activity is at about 5 - 10 % of what it was at it's peak.

Maybe the iphone had something to do with the last nail in the coffin.
If I had an Apple computer to program for it, I'd be programming for it too.
Art.

michalt441
December 2nd, 2009, 21:04
The PSP homebrew scene might have gone away now, but I still play my PSP with all the nice homebrew I can get, so it will never be forgotten :thumbup:

It would be nice, however, if just before PSP homebrew would become completely dead, someone would at least attempt to port Shadow Warrior to PSP. I find it an underrated game that a PSP's port never saw the light of the day, even though JonoF has released the source code of his JFShadow Warrior port with it.

http://www.jonof.id.au/downloads?cat=2

http://static.jonof.id.au/dl/buildport/jfsw_src_20051009.zip

-Xandu-
December 2nd, 2009, 23:20
Having been around sine 1.50 I'd say homebrew community
activity is at about 5 - 10 % of what it was at it's peak.

Maybe the iphone had something to do with the last nail in the coffin.
If I had an Apple computer to program for it, I'd be programming for it too.
Art.

I agree, and yes. I have started programming for the Apple iPhone ;). It's pretty fun to program for it.