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josedarican
June 19th, 2006, 05:18
Super Mario War 1.6 was already Ported to the DC but it wasnt playable at ALL.
The source code is available.
Info from the Creator:

Super Mario War is a Super Mario Deathmatch game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and Mario War by Samuele Poletto.

Features:
- Up to four players deathmatch fun
- Tons of game modes and map
- Hilarious unreal tournament announcers (m m m monsterkill)
- More fun than poking a monkey with a stick
- Comes with the leveleditor - you can create your own maps
- The whole source code of the game is available
- uses SDL and is fully portable to windows, linux, xbox, ...
- CPU Players
- a whole bunch of game modes (featuring GetTheChicken, Domination, and and and)
- will make you happy and gives you a fuzzy feeling

Main Developers:
- Michael Schaffer
- Florian Hufsky



The Game is really great. They made an XBox port so i dont see why the dreamcast shouldnt be able to get a port too. The port available now isnt playable. Is anyone willing to port this? A beta of 1.7 version is also available.

Site: http://smw.72dpiarmy.com/

GPF
June 19th, 2006, 17:20
Super Mario War 1.6 was already Ported to the DC but it wasnt playable at ALL.
The source code is available.
Info from the Creator:

Super Mario War is a Super Mario Deathmatch game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and Mario War by Samuele Poletto.

Features:
- Up to four players deathmatch fun
- Tons of game modes and map
- Hilarious unreal tournament announcers (m m m monsterkill)
- More fun than poking a monkey with a stick
- Comes with the leveleditor - you can create your own maps
- The whole source code of the game is available
- uses SDL and is fully portable to windows, linux, xbox, ...
- CPU Players
- a whole bunch of game modes (featuring GetTheChicken, Domination, and and and)
- will make you happy and gives you a fuzzy feeling

Main Developers:
- Michael Schaffer
- Florian Hufsky



The Game is really great. They made an XBox port so i dont see why the dreamcast shouldnt be able to get a port too. The port available now isnt playable. Is anyone willing to port this? A beta of 1.7 version is also available.

Site: http://smw.72dpiarmy.com/

Yeah not sure why its not playable, works fine over my broadband adaptor, but I wasnt able to make a workable cd image either.

Troy(GPF)

Christuserloeser
June 20th, 2006, 06:49
Maybe it's because of this problem:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=2973&highlight=supervision+test+release


DCEmu.co.uk « SuperDCision: supervision emu 1st test release »

Dreamcast Emulation Forum (Moderators: Wraggster, ace)


oggy
DCEmu Respected
Reply #15 on: Feb 13th, 2005, 5:44pm


OK it works through dc-cable here is a screenshot
but it still doesn't work with demomenu , really strange


webmaster of http://dcreload.free.fr tout sur la seconde
vie de la dreamcast

---

elefas
DCEmu Coder
Reply #16 on: Feb 13th, 2005, 7:32pm


so the elf works ok. Apparently something went wrong
with the bins. I don't know what and that seems very
strange. I have run out of cd-rs (to burn a selfboot)
and I had the same problems running it with DC_Hakker
(but I thought it was due to nero6).

Please anyone who tried the emu and didn't work (or did
work) inform me so to take care. Also if a devver knows
what's wrong please do a post.

Thanks all for trying and giving me feedback!

---

Christuserloeser
DCEmu Admin Team
Reply #17 on: Feb 13th, 2005, 9:37pm


Quote: on Feb 13th, 2005, 7:20pm, Storminator16 wrote:

elf2bin & sh-elf-objcopy truncates the
file so I can't run it in Chanka. Wtf is up
with that?



Yeah, that's annoying. It's not supposed to do
that. I had the problem when I was about to beta
test a SMSplusDC v2.1b that Heliophobe sent me
as ELF but it wasn't running when converted to
BIN. He said that he expierenced the same prob
with a version of SMEG back then. I think it's
some bit of the code that is causing that
problem.
As I don't have any idea about coding I can't
really say anymore about that, but maybe if you
find the problem or document anything that could
help finding it, it'd make coder's future's life
so much easier...

---

Storminator16
DCEmu Respected
Will Sams
Reply #18 on: Feb 14th, 2005, 3:46am

ah, I'm not alone in this wierd problem LOL



Storm!Studios and Satellite-Myths

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BudFern
DCEmu Newbie
Reply #19 on: Feb 14th, 2005, 8:32am

I get it to boot to the Sega screen and that's all.

---

Storminator16
DCEmu Respected
Will Sams
Reply #20 on: Feb 14th, 2005, 11:57am

'sh-elf-objcopy -O binary -R .stack emulator.elf
emulator.bin '

Got that from GPF, it fixed the truncated binary problem
for me.



Storm!Studios and Satellite-Myths

---

elefas
DCEmu Coder
Reply #21 on: Feb 15th, 2005, 11:03am


That's the weirdest problem I have ever envountered!
last night I burned 5 cd-rs trying to make a selfboot
image. none of them worked! wtf?? ?? I used
'sh-elf-objcopy -O binary -R .stack emulator.elf
emulator.bin ' and elf2bin, scrambled and unscrambled
bins, DC-Hakker but nothing worked! It either restarts
or hangs. Storminator16 you said it worked for you.
Could you email me the bin or upload it somewhere so
other people also have access to it?

The elf and the bin is supposed to have the same size
(in bytes)? cause when I use sh-eld-objcopy the bin is
always smaller and when I use elf2bin they are the same!

Really weird problem guys. Sorry for any inconviniency I
caused. the elf though works fine.

Btw I used the DCFreeDev1.2 environment. Maybe
something is wrong with it?

---

smiles
DCEmu Newbie
Reply #22 on: Feb 15th, 2005, 6:55pm

Anybody have any further luck creating a successful
(working)binary from the ELF file?

---

elefas
DCEmu Coder
Reply #27 on: Feb 16th, 2005, 11:47am

I gave it a try last night again without results. just
wasted some more cd-rs. It is really strange. I can't
understand why this happens. the sh-elf-objcopy command
in verbose mode shows no errors.

P L E A S E I advice newbies not to download the files.
Burning 1st_read.bin on a cd won't make the emu work!
What is working is the elf file which can only be tested
with coder's cable. If you do not have it you waste time
and money (cds), the emu won't work.

A L S O Anyone who knows something about this strange
problem please make a post! Maybe I'll upload the source
code tonight so other coders give it a try.

---

elefas
DCEmu Coder
Reply #28 on: Feb 16th, 2005, 6:50pm


*********!!!!!!!!!!!!!!!!**********
*********GOOD NEWS**********
*********!!!!!!!!!!!!!!!!**********

Finally did it!!! I dug out an old post at DCemulation
where Scherzo had a solution for this problem. All
credits go to him! Dev-Cpp environment has a problem
with linking the startup.o . This results in making
bins which cannot be booted.

Anyway for compensation I have uploaded the new binaries
(with intro screen) at:

http://students.ceid.upatras.gr/~leuterat/watara.zip

1st_read.bin is the scrambled bin (works with selfboot
and DC_Hakker -tested-)
watara.bin is the unscrambled bin

Thank you all and sorry for the inconvinience I caused

Have fun

P.S. @wraggster: please if you can update the
superdcision page with the new updated binaries

BudFern
June 23rd, 2006, 20:35
Hmm. Has anyone looked at the source code to see if this is the problem? :)

Christuserloeser
June 24th, 2006, 14:26
Yeah, I'd be curious too...

lo
October 15th, 2006, 23:02
Hi,
it would be really great if someone can make a new port of the game.
And I have the same problem with the Bin-File, elf via Coders Cable or BBA works fine, but Bin won't start.
(> elefas
DCEmu Coder
Reply #28 on: Feb 16th, 2005, 6:50pm
....
Finally did it!!! I dug out an old post at DCemulation
where Scherzo had a solution for this problem. All
credits go to him! Dev-Cpp environment has a problem
with linking the startup.o . This results in making
bins which cannot be booted. <)

Somebody know what to change?

Thanks.
Greetz
lo_

Smurph
October 18th, 2006, 16:39
For some reason, my 1.7a port runs decent... It just has memory consumption problems. It's playable, just don't expect more than 1 or 2 games before crashing.

I need to start work on it again... but until I do, here's a little pre-release, I guess.

7z compressed archive (http://smurph.ath.cx:81/files/dc/smw17a.7z)
Self-extracting 7z archive (http://smurph.ath.cx:81/files/dc/smw17a.exe)
EDIT: OH SNAP. That binary is unscrambled. Here's a ready-to-use 1st_read.bin: Scrambled binary (http://smurph.ath.cx:81/files/dc/smw17a-pr_1st_read.zip)

I haven't burned a CD with the binaries on it, but I've done a resource CD and streamed the binary, and when I did that, I was getting ~17fps. 25fps with sound disabled.

and be sure to RTFM.

lo
October 18th, 2006, 16:43
Cool, I try today.
Thanks Smurph.

Darksaviour69
October 18th, 2006, 16:44
links are dead ;(

Smurph
October 18th, 2006, 16:51
links are dead ;(

They work fine for me. Are they dead for anyone else?

And I just remembered that SMW.bin is unscrambled... and on top of that, the ISO is just a resource CD, rofl. Lemme quick build a CDI.

I also remembered that the music doesn't loop due to a bug in OGG playing in SDL_Mixer.

In any case... If you don't mind all the music bugs and the memory-use crashes, and own a DC keyboard, here's a CDI (http://smurph.ath.cx:81/files/dc/smw17a_cdi.7z).

This has prompted me to begin work on it again.

Darksaviour69
October 18th, 2006, 16:53
add them to your post via attach files (in "Go Advanced)

Smurph
October 18th, 2006, 17:33
add them to your post via attach files (in "Go Advanced)

Board doesn't like 7zips.

josedarican
October 18th, 2006, 21:03
so, you plan on releasing 1.7 when it is available and compleated? if so, that'd be great!

Darksaviour69
October 19th, 2006, 09:13
weird, i could download at home, but at work its not working (and the only site that my work blocks in bebo.com)

Smurph
October 19th, 2006, 12:27
weird, i could download at home, but at work its not working (and the only site that my work blocks in bebo.com)

Same thing at my school. the connection gets bounced all over the place and dies on the ~22nd hop.

BudFern
October 20th, 2006, 03:56
Yay! :) I just grabbed the file. Now to burn it. I will have to dominate my kids tomorrow. rofl

quzar
October 20th, 2006, 04:40
mussssttt releassseeeee souuurrrrceeee (also, i feel like poking it, ripping out some sdl as i love to doseeing if i can help fix anything hehe)

Smurph
October 20th, 2006, 05:33
mussssttt releassseeeee souuurrrrceeee (also, i feel like poking it, ripping out some sdl as i love to doseeing if i can help fix anything hehe)

When I get it to a releasable state. Oh btw. if anyone has a dreamcast libsmpeg, I need it. >.<