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View Full Version : Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System



Kaiser
July 20th, 2006, 14:47
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Gamespot had the privilege of sitting down with Creative Assembly's Dan Toose as he described the new diplomatic system found in the new Total War game. I for one am an avid fan of the the series and I recommend to all good gamers who enjoy a good strategy title to watch this game.

Here's an excerpt from the designer diary:


Hey, my name's Dan Toose, one of the designers focused on the campaign aspect of Medieval 2: Total War, including, among many things, overseeing our redesign of the diplomacy system. Thanks to the tireless efforts of programmer Scott Lowther to help make the designs a reality, we're able to share a bit about the thinking behind how we've revamped the Total War way of dealing with the other powers in the world.

Rome: Total War's diplomacy system handled each diplomatic proposal in such a way as to "wrap up" a collection of offers and/or demands as a whole proposal. When you sent the artificial intelligence a proposal, you would get a response which would give you an indication as to what happened and why. Despite the admirable work done to create the "packaged proposal" system, we came to the conclusion that there was still too much mystery in Total War diplomacy.

Check out the full article here (http://www.gamespot.com/pages/gamespace/updates.php?pid=931592&sid=6154343)