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View Full Version : The Awful Anti-Pirate System That Will Probably Work



wraggster
February 27th, 2010, 20:15
Much virtual ink has been spilled over Ubisoft's new, harsh DRM system for Assassin's Creed 2. You must have a constant internet connection, and, if your connection breaks, the game exits. While this has angered many (and justifiably so), most writers on the topic have made an error. They think that this system, like all DRM systems in the past, will be easily broken. This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money. As such it is, if nothing else, a fascinating experiment. From the article: 'Assassin's Creed 2 is different in a key way. Remember, all of its code for saving and loading games (a significant feature, I'm sure you would agree) is tied into logging into a distant server and sending data back and forth. This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent.

http://games.slashdot.org/story/10/02/27/163226/The-Awful-Anti-Pirate-System-That-Will-Probably-Work

vatomalo
February 28th, 2010, 17:34
i dont know much of the matter, but the first thing that popped up in my mind, was making a server that cloned that of the assasins creed 2 on your local network, and sending the save games there. im sure its not all that easy, but also i think this could be done.........

Yungblaqs
March 1st, 2010, 11:03
i dont know much of the matter, but the first thing that popped up in my mind, was making a server that cloned that of the assasins creed 2 on your local network, and sending the save games there. im sure its not all that easy, but also i think this could be done.........

Or you could find out the hostname/IP that the game is communicating to add that to the "Hosts" file in the windows dir and replace it with the loopback IP 127......


but then thinking about this article, what if I had a laptop and I'm on the train with no Internet Connection of any sort....what then?

Well done Ubisoft........

Qmark
March 1st, 2010, 15:14
http://support.uk.ubi.com/online-services-platform/

What if Ubisoft decides not run these online services in the future? Will my game stop working?
If any service is stopped, we will create a patch for the game so that the core game play will not be affected.

So long as Ubi has the ability to "patch" it out, so do the pirates.