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View Full Version : Average age of social gamers is 29 in US, 27 in EU.



wraggster
March 26th, 2010, 16:33
In preparation for the upcoming ‘Social Gaming Monitor’, analysis of the data by Newzoo/Gamesindustry.com and TNS, generated from a universe of 13,000 respondents aged 8 years old and up, shows that the average age of people playing on social networks is below 30 in US, Germany, France and the UK. At least 29% (US) of people who play games on social networks is under 20. This age group represents an even larger share in key European markets: UK (31%), France (35%) and Germany (39%). Only 8% of US social gamers is above 50, ahead of Europe, with an average of 4%. The analysis forms part of the preparation for the upcoming ‘Social Gaming Monitor’ by Newzoo/Gamesindustry.com, which is expected to confirm these findings and analyse how the casual and social markets overlap, in terms of both playing and paying.

Peter Warman, MD of Newzoo/Gamesindustry.com: “When looking at the complete picture, we found the demographics of social gamers to be very close to that of the typical online casual gamer active on large game portals, also in terms of age.” Commenting on a recent study concluding that the average age of the social gamer is 43, Warman says, “Their conclusion was based on a survey among only 18+ year olds. It is therefore not at all surprising that their average age is extraordinarily high; it is clearly not a representative number. Data from kids and teens is vital and should always be taken into account.”

Social networks as primary casual gaming destination: 24% in US, 10% in EU
Social games attract slightly more women than men: 59% female gamers versus 41% male in the US. In Europe the difference is even smaller and in France male players (54%) outnumber female players. The data also showed that of the more than 45 million social gamers in the US, a quarter states that their social network is their primary gaming destination, leaving the key EU markets, with more than 10 million social gamers, far behind at only 10%. The percentage of players that consider a social network as their main game destination is expected to grow strongly given the increasing popularity of “social gaming”. Five high-resolution graphs have been released and can be found at www.todaysgamers.com.