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wraggster
April 7th, 2010, 16:08
News/release from RHY3756547 (http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4093)

Hey everyone. I saw quite a few people talking about this on the scratch forums and thought I should give it a go. So, after like 2 hours I finally came up with something acceptable!

The game is virtually glitchless and works quite well on No$GBA. The only problem is I can't seem to figure out how to make decimal Velocities without the game spazzing out, no sound and the background compression makes it look... Well. Just plain ugly. (background is 256 colours anyway...)

Tell me what you think of it and and suggestions on how to solve some gameplay problems (some problems with the random num)

Cheers,
RHY3756547

UPDATE 2.0

Instructions:
Destroy all of the onscreen blocks to advance to the next level! (3 levels constantly playing with no end atm)

Controls:
You can use the D-Pad or stylus to move. To launch the ball press the A button or position the paddle with the stylus and let go. I figured out bitshifts so movement is MUCH better. :)

Enjoy!

UPDATE 3.1 FINAL

For details check the games section of the main site, or the 2nd page..

UPDATE 3.11 Bugfix

Added reflection for 1upblock thanks to DSGM 4.8 update.