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View Full Version : Status Update: Ocarina of Time 2D



wraggster
April 7th, 2010, 16:13
News from supremedirt (http://supremedirt.drunkencoders.com/2010/04/01/status-update-ocarina-of-time-2d/)

Status update and test of the whole filtering thing. Abuse it I will, regardless of whether anyone cares about this.

After about two weeks of screwups, I’ve finally managed to get the DS devkits installed on my laptop. Once I find an IDE I like, I will begin work on a few things to get used to programming on a DS, including a generic “Extreme Pong” game.

The main thing here is that I’m not quite sure I want to go ahead with OoT2D still. I’ve made attempts at it several times in the past, either with Game Maker or with C. I’ve gotten halfway through making the engine, and then tend to get frustrated with something.

So I’m thinking of making a Legend of Zelda Strategy game, in the vein of Final Fantasy Tactics, Disgaea, and Fire Emblem, with quite a bit of influence from the Shining series.

The thing is, I need ideas. My intention is to make the game revolve around the Sealing War, or perhaps some other canonical war.

Classes are something major that I need. Especially for Zoras; there is very little said of how they fight except for from Majora’s Mask. I’m thinking of making them a spellcasting race primarily.

Any ideas would be quite helpful. Unless there are people who really want me to finish OoT2D.

I also found an old Game Maker version of OoT2D on my computer. Figured I’d post it.

~Supreme Dirt

http://ajmm610.webs.com/Games/OoT2DB1Pre.exe

zauberer
April 7th, 2010, 22:49
Awww...
I would've loved seen OoT2D instead of a strategy game. Maybe a RTS, but I do not like so much Turn-based strategy.

I wish you luck with whatever project you want to do. I think it will be good experience... I have only started to earn PAlib.