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View Full Version : PrBoom-plus v2.5.0.7.test



wraggster
June 15th, 2010, 00:40
News via http://www.aep-emu.de/

PrBoom-plus is a Doom source port based on PrBoom.


Quote:
2.5.0.7.test @ 2010-Jun-11 12:38 - win32 build, sources
[+]Added support for DeePBSP v4 Extended nodes.
[+]Added support for ZDoom normal uncompressed nodes.
[+]Blend animations.
[+]Support for Quake2/Unreal style skyboxes. Definition (using GLDEFS lump) is compatible with GZDoom.
[+]Support for MUSINFO lump (dynamic music changing).
[+]Support for custom per-texture detail textures.
Recalculate seg offsets that are sometimes incorrect with certain nodebuilders. Fixes among others, line 20365 of DV.wad, map 5. Makes sense only for software renderer.
Scan forward for a MUS header signature at the beginning of a MUS lump, which apparently DMX was capable of doing vis-a-vis DIESCUM.WAD.
Verification on validity of a blockmap and report it in stdout.txt.
Disable sky texture scaling if status bar is used.
[-]Fixed HOM at sectors 226 and 300 on E1M1 @ OTTAWAU.WAD. Fix affects only vanilla complevels, because Boom´s behavior is different. newtechn.wad is also fixed.
[-]Fixed -trace_thingshealth issue.
[-]Fixed crash when demo footer and re-record are used.
[-]Full path stored in demo footer for Dehacked patches.
[-]Music goes wrong from 1:15 with timidity on doom2.wad map05.
[-]SDL_mixer´s native MIDI music playing does not pause properly. As a workaround, set the volume to 0 when paused and "mus_pause_opt 1".
[-]Boom colormaps should not be applied twice for hires textures.
[-]Fixed the latest known incompatibility with MBF.
[-]Fixed incompatibility with Win95.
[-]During demo playback when using the camera the sound is heard from the players position, instead of the camera position.
[-]After joining a game using recordfromto it is not possible to save the game.
[-]Inheriting of friendlyness during spawn for mbf compatibility.
[-]PrBoom doesn´t use the misc1 and misc2 frame parameters in A_Mushroom. Normally those two should control the angle and speed factor of the fireballs, but it doesn´t happen here.
[-]"map_use_multisamling 0" did not work with "map_always_updates 0"
[-]Fixed crash in software mode with 5x4 aspect.

http://prboom-plus.sourceforge.net/