View Full Version : Saturn Emulator Savefiles

June 20th, 2010, 12:56
Good day dcemu people!

I've been working on a little program to edit Shining Force 3 savefiles for a while now and I'm currently working on making it capable of converting between emulator formats.

The problem I'm having is that SSF (with Hook Backup Library off)/Casini/Giri Giri/Yabause/Satourne savefiles don't just store Shining Force 3 saves, they store lots of different games savefiles and I don't exactly have a lot of games to test it with.

So I really, really need some savefiles to test the program with. Any kind of emulator savefile that is not from SSF with Hook Backup Library enabled would be appreciated.

- SSF uses the files InternalBackupRam.bin and ExternalBackupRam.bin.

- Yabause uses bkram.bin for internal memory by default (but you can change it) and whatever you set your external memory card file to be.

- Cassini (and Giri Giri I think) stores its memory files in C:/Windows/Profiles/saturn under the filenames BKRAM1.bin and BKRAM2.bin (IIRC).

- Satourne uses BackupRamSaturn.bin. Haven't used this one much and I dunno if it supports external files.

If you don't mind sending me these files, please email them to leons87[AT]hotmail[DOT]com (replace []s with @ and .).

The project is here for anyone interested: http://forums.shiningforcecentral.com/index.php?showtopic=15915

Cheers Everyone!

July 4th, 2010, 13:50
Right, sorry for spamming but I don't really need savefiles anymore. Got everything working (I think). My program can now open emulator SF3 savefiles for every currently available saturn emulator and save them as every saturn emulator file type.

Binaries are available here (http://www.mediafire.com/?sharekey=cc13e66fe1ac3a3375a4fc82078ae6c8904eb2a7 ef8fd3749d4bfef7ef5beeff) and C# source code is available here (http://www.mediafire.com/?sharekey=cc13e66fe1ac3a3375a4fc82078ae6c89d6930cc 810a84143433c4ecab86a353).

If a mod wants to delete this topic, please do so. :)