View Full Version : gpSP: idle loops help

August 22nd, 2006, 10:38
I tried to figure out how to find the a branch instruction the results in a loop in the gba game, that way i could eliminate the idle loops. Can someone tell me how to do this, because i want to see if the games will run faster:)


August 25th, 2006, 02:48
I also wish for help with this.

I need it for MegaMan Battle Network.

August 26th, 2006, 11:46
This makes Advance Wars 2 ingame much more enjoyable. Doesn't affect menus or the intro.

# Advance Wars 2: Black Hole Rising (U)
game_name = ADVANCEWARS2
game_code = AW2E
vender_code = 01
idle_loop_eliminate_target = 080369c8

how to do it: http://forums.qj.net/showpost.php?p=979891&postcount=11