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View Full Version : ScummVM Ported to PS3



bandit
October 25th, 2010, 15:12
http://i202.photobucket.com/albums/aa112/dcemureviews/scummvm.png

Over at PSX-Scene, member lousyphreak had announced a couple of days ago about his current work on porting the ScummVM emulator to the PlayStation 3 console. For anyone that does not have a clue on what ScummVM is, take a look at this site here: scummvm.org (http://www.scummvm.org). It has a ton of info on what ScummVm is and does. But basically:

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

A quote from the man himself:

Hi, I am currently working on a ScummVM port for the PS3, much of it already works, but there are still some points which need fixing. The Source is located at lousyphreak's scummvm-ps3 at ps3 - GitHub (http://github.com/lousyphreak/scummvm-ps3) it builds with the leaked 1.92 SDK, no .pkg yet, it needs to be launched via the homebrew mode of Gaia Manager (the only one i tested it with)

What works:
1.) most of it

What doesn't:
I have only tried a handful of games, this list is by far not complete.

1.) You will get corrupted palettes in most games (corruption is usually just minor)
2.) Beneath a Steel Sky crashes during the intro
3.) Many scumm games crash when showing the overlay (Start button)
4.) in some games the cursor has no transparent colors
5.) slowdowns may occur
6.) MT32 emu shows problems at least in MI2

Source Code: Github (http://github.com/lousyphreak/scummvm-ps3)
Source: PSX-Scene (http://psx-scene.com/forums/f149/project-scummvm-ps3-port-69286/)