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View Full Version : NES Emulator FCEU PS3 v1 Released



bandit
October 25th, 2010, 15:28
http://i202.photobucket.com/albums/aa112/dcemureviews/fceu21.jpg http://i202.photobucket.com/albums/aa112/dcemureviews/fceu1.jpg

Finally FCEU for PS3 is ready for release. The updates will come often now.

Supports: 480, 720, 1080P at either 4:3 or 16:9 aspect ratio.
Not yet supported but to be desired: SRAM and state saving.

Please visit: https://code.google.com/p/fceu-ps3/

Reports bug and feature requests: https://code.google.com/p/fceu-ps3/issues/list

Special thanks:

- To the snes9x-ps3 team (TheMaister, Squarepusher64 and myself shinhalsafar).

NOTES: (Taken from the README)

********************
FCEU-PS3

shinhalsafar@gmail.com
********************

CURRENTLY IMPLEMENTED FCEU FUNCTIONS
========================
- Just enough to play a ROM
- 4P Support

CONTROLS IN ROM MENU
========================
Up – Go up
Down – Go down
Left – Go back five file entries
Right – Go forward five file entries
L1 – Go back one page
R1 – Go forward one page

Cross – (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle – Same as Cross
Circle – (If not in root directory) Go back to previous directory
L2 + R2 – (If you previously exited a ROM) return to game
Select – Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)

CONTROLS IN SETTINGS MENU
========================
Up – Go up one setting
Down – Go down one setting
Left – Change setting to the left
Right – Change setting to the right

Circle – Go back to ROM menu

EXPLANATION OF SETTINGS MENU
========================
Display framerate – This will show the FPS (Frames Per Second) onscreen
Resolution – Switch between resolutions – 480p mode, 720p mode and 1080p mode (depending on your monitor’s supported resolutions)
Aspect Ratio – Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen – perhaps small
cutoff at left and right))
Hardware Filtering – Switch between Linear interpolation (Bilinear filtering) and Point filtering.

CONTROLS IN-GAME
========================
Nothing worth really explaining here -

R3 + L3 – Press these two buttons together while in-game to go back to the ROM browser menu.

TIP: You can use any USB controller you like and it will map the buttons on the fly – it is even possible to hotswap joysticks – remove one from the
USB port, replace it with another one – it should all work fine. even SNES-to-USB converters should work.

To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before
connecting the controller to the PS3 – your USB pad should then become Controller 1.

SOURCE CODE REPOSITORY
========================
This release corresponds with revision = 768cf9df52

Source code repository is here:

https://code.google.com/p/fceu-ps3/

COMPILATION INSTRUCTIONS
========================
NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER
1 – Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:

-DPS3_SDK_3_41

3 – Do ‘make clean && make && make pkg’

CURRENTLY KNOWN ISSUES (AS OF BUILD 4.3.8)
========================
* Please start reporting them on the google code bug tracker

HD TV USERS
========================
* For people running this on HDTVs complaining about input lag:
- Turn off all post-processing filters you may have running – on Sony Bravia HDTVs, display Motion Flow (this also causes input lags
with most games in general, not just this SNES emu. If your HDTV has a ‘Game’ mode or something of the sort, select that as well.

PERFORMANCE NOTES
========================
* 100% everywhere, let me know otherwise.

PLANNED IMPROVEMENTS
========================
- SRAM save
- State save
- Filters
- GameGenie

SPECIAL THANKS
========================
- See the entire snes9x-ps3 team.

Files can be downloaded via source.

Source: PSGroove (http://psgroove.com/?p=1912)