View Full Version : PrBoom-plus v2.5.0.8

November 17th, 2010, 13:10
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-15903.html

PrBoom-plus is a Doom source port based on PrBoom.

Quote: @ 2010-Nov-13
[+]Added support for textured automap. Available in the menu at "OptionsSetupAutomapEnable Textured Display".
[+]"Next Level" key now works during normal play, and not just during demo playback.
[+]Added "-shotdir" command line switch and "screenshot_dir" config variable. Default folder for screenshots is now exe_dir.
[+]Two new sponsored HUDs.
Added ability (overrun_missedbackside_emulate 1) to emulate wrong memory access for cases when some linedefs have a two-sided flag set, but no second sidedef. Fixed desynch on CLNJ-506.LMP @ CHALLENJ.WAD
Broken BLOCKMAP lumps wonīt be recreated automatically. Use "-blockmap" command line switch if PrBoom-plus reports a buggy blockmap.
The "-solo-net" and "-emulate x.y.z" params are saved to the demo footer.
Added frustum culling for sprites if mouse look is enabled (gl_sprites_frustum_culling). If you look up or down on nuts.wad with this, frame rate will increase instead of decreasing.
Improved compatibility with Doom 1.2. All known Doom 1.2 demos including ret12na.lmp @ return01.wad, wp2-33.lmp @ wadpak2.wad and uac_dead demos by Never_Again are now in sync.
GLBDEFS alias for GLDEFS lump to avoid compatibility issues with other ports. Note that if GLBDEFS is present, GLDEFS will not be parsed at all.
Command-line added demos donīt conflict with lump names anymore. For example, you can play map01.lmp back on map01.
Incorrect nodes on e1m1 @ deepcre.wad donīt crash PrBoom-plus anymore.
[-]The title screen from the Duke Nukem total conversion PWAD didnīt appear in software mode, being replaced by a black screen.
[-]Pitch-shift emulation didnīt work.
[-]On-screen graphics like PAUSE, M_DOOM, TITLEPIC, etc didnīt fit in the screen at 16x9 aspect ratios and "not adjusted" mode for "status bar and menu appearance".
[-]Fixed glitch in "no texture" mapping trick under invulnerability when using hires textures.