View Full Version : Can Project 64 be ported?

November 25th, 2010, 21:11
the source code for it can be found here:
even though its only 1.4, im sure it will still run our favorite games like super mario 64, ocarina of time, and mystical ninja starring goemon. add in a save feature (im sure some homebrewer knows how to make an n64 icon appear as a vmu save XD, and a
N64 logo appear on the vmu screen XD), and the ability for all 4 controllers to be used and it will b perfect. im no coder but seeing as though that heres the source code. the program supports 4 players. and it has "saves" (which can all probably be contained on a vmu, even if it isnt a vmu save). thanks!

and if project 64 cant be ported, heres the source code to another great n64 emulator:

December 27th, 2010, 13:14
Actually there was a port of a N64 emulator. Pretty impressive stuff. It ran Super Mario 64 at an almost playable speed. No sound tho.



January 22nd, 2011, 05:24
That is such an old emulater though, PJ64 is the best optomized N64 emu on PC, and would maybe run the games a a consistent 25fps possibly, not an expert on the emulater though.

If such an old 64 emu could run that fast, which is pretty amazing when you think about it, but its a Dreamcast playing a N64 game lol.

I am sure you could get better speed out of a newer emu if somebody were to take the time for a port of PJ64.