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View Full Version : PrBoom-plus v2.5.0.9.test



wraggster
February 24th, 2011, 00:33
News via http://www.aep-emu.de/

PrBoom-plus (http://prboom-plus.sourceforge.net/) is a Doom source port based on PrBoom (http://prboom.sourceforge.net/).


Quote:
2.5.0.9.test @ 2012-Feb-21 12:26 - win32 build, sources
[+]If "-warp" does not have any map number after it, then the game will automatically warp to the first map of all files loaded at the command line. This allows a pwad to be run without concern for where the actual maps start.
[+]Ability to put automap in overlay mode where you want (map_overlay_pos_x/y/width/height config variables).
[+]Added render_patches_scalex/y config variables for custom scaling when "not adjusted" is used.
[+]Emulation of weaponinfo overrun.
[+]Interpolation for automap.
Added mouse action for single-click use key presses and for backward motion.
Noclip side-effect which can occur after "intercepts overflow" should not have any effect after level reloading.
[-]Fixed crash on map21 @ Newgothic with "-complevel 10" and above.
[-]Improved emulation of "missed back side" overrun. There is no more desynch on fez1-924.lmp @ fez1.wad, but you still need to add "-setmem dosbox (http://www.dosbox.com/)" or "-setmem dos71" command line parameter, because default "dos622" memory layout causes desynch.
[-]Automap scale factor did not save.
[-]"-set overrun_* = 0" in demo footer did not work.
[-]When playing back multiple-level demos for Ultimate DOOM -warp produces unexpected results when combined with -auto.
[-]Titlepic causes Signal 11 crash on MALGNANT.WAD.