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wraggster
March 6th, 2011, 21:09
News via http://www.aep-emu.de/

A second release candidate of OpenTTD (http://www.openttd.org/) has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.


Quote:
1.1.0-RC2 (2011-03-04)

Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
Fix: The Greek translation did not work as it breached the 200.000 bytes ´limit´ for loading language files [FS#4536] (r22153)
Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
Fix: Some valid keycodes were ignored along with the invalid ones (r22142)
Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
Fix: Spectators had crashes when closing buoy windows (r22131)
Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127)
Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
Fix: CommandQueue::Pop() did not update ´last´; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121)
Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over ´budget´ from the budget for the next ´tick´ (r22120)
Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)