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View Full Version : D2X-XL v1.15.146



wraggster
March 10th, 2011, 01:00
News via AEP (http://www.aep-emu.de/)

D2X-XL (http://www.descent2.de/) is an OpenGL-port of Descent II (http://en.wikipedia.org/wiki/Descent_II). Supported platforms are Linux, Mac OS X and Windows.


Quote:
updates since last AEP reported release v1.15.139
v1.15.146
Fixed: The in-game help screen listed CTRL+P instead of PAUSE as pause key
Fixed: Per level sounds of Descent 1 mods werenīt used
Fixed: Suppressing certain ship types via mission or level config files didnīt work in all cases
Fixed: The gameplay options menu crashed when only one ship type was allowed
Fixed: The ship selection in the gameplay options menu didnīt work right when a ship was unavailable
Improved: D2X-XL will make sure that the player always gets an available ship assigned when entering a new level
v1.15.145
New: Added support for per mission and per level configuration files
v1.15.144
Fixed: Objects the center of which were in invisible segments, but that extended into visible segments werenīt rendered
Fixed: D2X-XL will not create binary model files from custom model files contained in hog files (and hence not put the binary files in D2X-XLīs main folder)
Fixed: Energy and shield values still werenīt right in the status bar and full cockpits
Improved: Unified the blur shader for less shader state changes
v1.15.143
Fixed: With full or status bar cockpits, glow wasnīt rendered at the right place, but at an offset to the glowing object
v1.15.142
Fixed: Destroyed reactors disappeared after a short while
v1.15.141
Fixed: You werenīt always awarded the full rescue bonus even if you had rescued all hostages from a level
Fixed: Energy centers in Descent 1 levels were often rendered both with the old animated spark texture and the new spark effect
v1.15.140
Fixed: Transparent walls were invisible with basic and standard lighting