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View Full Version : Kinect meets a Pufferfish display, produces wonderfully creepy all-seeing eye



wraggster
March 18th, 2011, 22:03
http://www.blogcdn.com/www.engadget.com/media/2011/03/11x0318b834fsa.jpg (http://www.engadget.com/2011/03/18/kinect-meets-a-pufferfish-display-produces-wonderfully-creepy-a/)
As Kinect hacks go, this one's not going to bowl you over with its technical complexity (http://www.engadget.com/2011/01/03/diy-telepresence-robot-uses-primesense-kinect-drivers-for-extrem/), but the effect of what it does is quite dramatic. One of Microsoft's sensor-rich, camera-laden Xbox accessories has been repurposed to communicate with a Pufferfish spherical projection display -- via the magic of WPF (http://www.engadget.com/2008/01/03/wiimote-re-purposed-for-glove-based-multi-touch-system/) andopenni (http://www.engadget.com/tag/openni) -- with its motion tracking algorithms serving to control the image on the giant ball. Naturally, the first thing the tweakers behind this mod thought up was a Tolkien-inspired eye that follows people around the room. Sadly, the single Kinect box isn't enough to provide 360-degree coverage, but it's probably just a matter of time until they splice an array of them together and creep us out completely. Video after the break.

http://www.engadget.com/2011/03/18/kinect-meets-a-pufferfish-display-produces-wonderfully-creepy-a/