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View Full Version : LucasArts making "Aerial Combat Title"



wraggster
September 16th, 2011, 01:48
X-Wing and Tie Fighter dev LucasArts is hiring staff for an Aerial Combat Title.
Experience with flight sims, aerial shooters and "especially space-based shooters" is considered "a plus", according to a senior gameplay engineer job advert (https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=3194&CurrentPage=3).
Could LucasArts be in the throes of reviving 1990's spaceship shooter series X-Wing?
Other LucasArts job posts tease an action adventure (https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=3169&CurrentPage=2) game and a first-person shooter (https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=3497&CurrentPage=2).
There's no indication yet of what they are. A third Star Wars Battlefront game has long been lost in development purgatory, and was once in the hands of TimeSplitters studio Free Radical Design.
Earlier this year, LucasArts signed the Unreal engine for use in "multiple" titles. LucasArts boss Paul Meegan also promised to make better games (http://www.eurogamer.net/articles/2011-06-02-lucasarts-promises-to-make-better-games) than 5/10 effort The Force Unleashed 2 (http://www.eurogamer.net/articles/2010-10-26-star-wars-the-force-unleashed-ii-review).


http://www.eurogamer.net/articles/2011-09-15-lucasarts-making-aerial-combat-title