View Full Version : Testing your .PBP file..

September 29th, 2006, 15:30
Hey guys,
I was just wondering what everyong is doing as far as testing their .PBP files. I'm programming in C++ using the LTE Game Engine. I've tried PSPE but I've gotten errors using it no matter what I've tried, so I think that might be out..

Are people just transferring their files right to their PSP and trying it there? I was just wondering if there is an easier way that I'm just missing?

Thanks guys :)

September 29th, 2006, 17:14
i think some people (strmnnrmn for example) use psplink