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HardHat
October 31st, 2006, 08:19
By HardHat, Meyitzo (Team Sushi)

This is the second release of PSP Connect 4. Each player is assigned the color red or the color yellow. Players take turns placing pieces in one of the columns. The object is to get four-in-a-row, column or diagonal of your color. If the board fills it is a draw and no-one wins.

New features in version 1.1


retries on IR send after a timeout (but don't place the PSPs less than 6" apart)
new nicer arrow graphic
new room for the game to play in
additional heads up display content
new pause mode menu
new secret theme room (found from the pause menu)
now swizzles the textures for a faster frame rate
new intro animation
new spacier sounds

Features from version 1.0


Side by side 2 player game
Infrared 2 player game (face to face)
One player game against a fairly agressive AI
3D game board
BSD licensed source code
Compatible with all homebrew enabled PSPs (1.0, 1.5, eLoader, etc.)


Controls:

Red player: left, right, and down to drop game piece.
Yellow player: square, circle and cross to drop game piece.
Use left trigger and right trigger to rotate the view.
In menu mode, use up, down and X to select
Start for the pause menu (including secret Halloween skin).
Select to grab a screen shot (sequentially numbered).


Download and screen shots via comments.

mesosade
October 31st, 2006, 08:26
ahhh! multiplayer-infrared? don't see that come by too often!!! great work man!

tophead420
October 31st, 2006, 09:59
lol i used to love playin connect 4 when i was little lol nice to see this is in 3d im loving this lol great work and ooo yea i love the nice surge of 3d homebrew latly cant wait for more :p

doverkiller
October 31st, 2006, 10:48
this stuff is funky :D

MikeDX
October 31st, 2006, 15:12
Do you want me to help and add wifi multiplayer?

HardHat
October 31st, 2006, 18:05
MikeDX,

That could be good. You any good at Adhoc?

Back in August I wrote an infrastructure server to run on my Linux box that has a chat room and can support up to 500 users. But I haven't gotten around to adding client support to PSP Connect 4. It is over TCP.

MikeDX
October 31st, 2006, 18:12
Am I....

http://dxdev.dcemu.co.uk ;)

HardHat
November 1st, 2006, 01:10
Obsessed I'd say. :-)

I've included source with my distro, so you could wedge in and replace the IR code with adhoc code I guess. I can get Meyitzo to update the graphics as needed. What I don't have in this version is OSK (on screen keyboard) or text output. Either of which might help when choosing the Adhoc network to join/create.

Greg_Alexander
November 1st, 2006, 19:20
Great job there!
Only thing I'd suggest by way of improving this, is to add authentic and satisfying plasticky 'clunk' sounds, when the pieces drop to the bottom, rather than the mildly irritating, chime sounds - and maybe the option to have a choice from the user's own stored mp3's as background music, with adjustable volume.

HardHat
November 1st, 2006, 19:34
I hate picking sounds. If you record a nice sound from your game board, I'll include it in the next release.