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wraggster
March 11th, 2012, 22:23
http://www.blogcdn.com/www.joystiq.com/media/2011/10/karkand-5-1319924208_530x298.jpg (http://www.joystiq.com/2012/03/08/battlefield-3s-rendering-architect-details-his-dream-specs-for/)
During the Game Developer's Choice awards, DICE took home the prize of "Best Technology" for its Frostbite 2 engine. After accepting the award on behalf of his team, we asked DICE rendering architect Johan Andersson what the next generation of consoles would need to include for Frostbite 2 to work 'perfectly and as intended on high-end PCs.' To Andersson, the answer is "pretty easy to answer."

"There's two things: memory and processing power," he said. "We need lots and lots of processing power. The more you can cram into a machine, we'll take advantage of that." While 'more power' is the obvious answer -- both on the CPU and GPU side -- we wondered what wouldn't be 'enough' to work with.

"Two gigabytes would not be enough when it comes to RAM [random access memory]" Andersson said. "Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory." Recommended system specifications for Battlefield 3 (http://www.joystiq.com/tag/Battlefield-3/) call for 4GB of RAM.

http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/