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View Full Version : Free Heroes2 Engine 20120412 (r2829)



wraggster
April 16th, 2012, 00:41
via http://www.aep-emu.de/

Free Heroes2 Engine (http://sourceforge.net/projects/fheroes2/) is a free implementation of Heroes of the Might and Magic II engine using SDL (http://www.libsdl.org/).

Quote:
Changelog


Fixed: world: old format load: huge population
Fixed: world: maps passable new version algorithm.
Fixed: world: capture object abandone mine
Fixed: world: hero join troop and recruit monster from tile
Fixed: world: capture objects WindMill and WaterWheel for AI, automatic collection from Wind/Water mills, add Magic Garden
Fixed: world: bugs of monster units deployment at a "Month of ..."
Fixed: battle: disable resurrect for elemental
Fixed: battle: fixed animation attack with empty sprite (blink)
Fixed: game: remove stop hero, for invalid event maps
Fixed: game: default action key for hero focus
Fixed: game: close spell book (empty spell)
Fixed: game: redrawing window borders with black on calling NewGame or LoadGame menu with high resolution (thanks [email protected])
Fixed: game: load game with incorrect hero path, fixed loadgame crash
Fixed: game: hero directly attack monster
Fixed: game: add always ask for poor morale/luck visiting
Fixed: game: update luck stats
Remove: option: "unions: allow view maps", set always on
Remove: option: "world: use enhanced artifact info dialog", add artifact description info to dialog box
Remove: game: old format game support
Added: option: "unique artifacts for primary and secondary skills"